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Ninja Saga (iOS) Ninjutsu (Elements) icon

Ninjutsu (忍術; Literally meaning "Ninja Techniques") are offensive, defensive, and supportive techniques, used to deal damage to the target, buff the player up, and debuff targets. Most Ninjutsu available in Ninja Saga are offensive techniques and just deal damage but uses up a certain amount of chakra. A stronger Ninjutsu requires a larger amount of chakra to use.

In Ninja Saga, there are five basic elements for Ninjutsu including Wind, Fire, Lightning (renamed as Thunder in game), Earth, and Water. A free user can only learn up to two basic elements of Ninjutsu from the Academy while a Ninja Emblem user can learn up to three basic elements of Ninjutsu.

While most Ninjutsu can be bought using Gold in the Academy, there are Ninjutsu that can only be bought with Tokens that do other effects. These Ninjutsu are known as Kinjutsu. Kinjutsu can be bought in the Academy at level 10 for 200 Tokens, at level 20 for 300 Tokens, at level 30 for 400 Tokens, at level 40 for 500 Tokens, at level 50 for 600 Tokens, and level 60 for 750 Tokens and they can be learned instantly from purchase without a Ninja Emblem. Kinjutsu, unlike any other Ninjutsu, may not only do damage but also causes effects to enemies and other players.

List of Ninjutsu[]

Here is a list of Ninjutsu (as well as Kinjutsu that are Ninjutsu) that can be bought from the Academy and the Advanced Academy by elements.

NOTE: The description of the skills are written as they are written in game. Please don't grammatically fix the descriptions.

Wind[]

Wind Wind Release (風遁, Fūton) Ninjutsu deal the lowest amount of damage out of all the elements, but have the fastest cooldown and use less chakra compared to the others, so the user can re-use the same technique(s) faster.

Wind Ninjutsu
Name Level Damage Cooldown Chakra Description Gold Tokens
Twister 1 20 3 30 Release one giant twister 100 0
Wind Cannon 2 26 5 32 Release a cannon gust of wind 200 0
Dual Twister 3 32 7 40 Releases two giant twisters 300 0
Whirlwind Spin 4 40 8 48 Forms an enormous wind sphere by spinning 360 degrees 400 0
Wind Vortex 5 48 8 56 Releases wind vortex from ones body 510 0
Wind Assault 6 56 8 64 Releases a wind gust strike 610 0
Wind Gust 7 64 8 72 Releases heavy gust of wind 640 0
Wind Rush 8 72 8 72 Transforming into a twister drilling an enemy continously. 660 0
Dual Wind Assault 9 40 (x2) 8 88 A combination of wind assault and wind cannon. 750 0
Kinjutsu: Evasion 10 0 10 50 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Evasion II 20 0 12 132 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Evasion III 30 0 12 192 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Evasion IV 40 0 12 252 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Evasion V 50 0 12 312 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Evasion VI 60 0 12 372 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Twin Tornado 11 48 (x2) 8 104 Create two tornado and strike your enemies. 920 0
Summoning: Free Exercise Attack 12 104 8 112 Summons Hurricane of the SNF to cause damage to target using a series of acrobatic moves. 1,010 0
Dagger of Wind 13 116 8 120 Creates a dagger wind attack 1,100 0
Wind Storm 15 128 8 136 Create a wind storm and attack the enemy. 1,290 0
Wind Cutter 17 144 8 152 Concentrate chakra in your hand and release a sharp cutter made from wind. 1,490 0
Kinjutsu: Blade of Wind 20 147 8 100 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 1,000 0
Kinjutsu: Blade of Wind II 30 192 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 1,000 0
Kinjutsu: Blade of Wind III 40 252 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 1,000 0
Kinjutsu: Blade of Wind IV 50 312 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 1,000 0
Kinjutsu: Blade of Wind V 60 372 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 1,000 0
Wind Piercing Strike 21 176 8 184 Spin in high speed and emit wind power from body 4,570 0
Wind Edge Chop 23 192 10 192 Concentrate chakra in your hand and release wind edge to chop the enemy. 5,130 0
Flash Wind Chop 26 216 8 224 Release wind edge in your hand to spear the enemy weakness. 6,100 0
Summoning: Balance Beam Blade of Cyclone 28 232 8 240 Summons Hurricane of the SNF to use the Balance Beam Cyclone Attack. 6,880 0
Dual Wind Cutter 29 120 (x2) 8 248 Concentrate chakra in your hand and release two sharp cutters made from wind. 7,320 0
Kinjutsu: Wind Peace 30 0 10 150 (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) 1,000 0
Kinjutsu: Wind Peace II 40 0 12 252 (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) 1,000 0
Kinjutsu: Wind Peace III 50 0 12 312 (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) 1,000 0
Kinjutsu: Wind Peace IV 60 0 12 372 (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) 1,000 0
Wind Blade Crossings 31 256 8 264 Ride on a wind blade and strike target. 8,330 0
Wind Piercing Tornado 34 280 8 288 Spin in high speed and emit wind power as tornado. 10,320 0
Moon Cleave 36 296 8 304 Release wind edge and cleave your enemy in a circle track. 12,100 0
Kinjutsu: Dance of Fujin 40 0 14 200 (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. 1,000 0
Kinjutsu: Dance of Fujin II 50 0 312 (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. 1,000 0
Kinjutsu: Dance of Fujin III 60 0 372 (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. 1,000 0
Wind Blade Extension 40 328 8 336 Release a wind blade from hand and extend to enemy with a high speed. 17,400 0
Double Moon Cleave 42 172 (x2) 8 352 Double attack target by cleaving your enemy. 25,500 0
Straight Wind Slash 44 360 8 368 Slash target horizontally with a windy blade. 30,900 0
Wind Blade Combat 48 392 8 400 Release wind blade to stab enemy. 47,800 0
Kinjutsu: Infinite Whirlwind Breakthrough 50 0 12 250 Remove all negative status, reduce 1 Wind Ninjutsu Cool Down on every attack the player receives (2/3 Turns). 1,000 0
Kinjutsu: Infinite Whirlwind Breakthrough II 60 0 Remove all negative status, reduce 1 Wind Ninjutsu Cool Down on every attack the player receives (2/3 Turns). 1,000 0
Infinity Wind Chop 54 440 8 448 Create wind blade and hurt target at a stunning speed. 95,100 0
Wind Cross Cut 57 464 8 472 Create wind blade and stab target within a fast, cross-shaped movement. 129,350 0
Kinjutsu: Fujin Vacuum Storm 60 488 12 300 Reduce 20% critical chance (4 turns), increase 3 Lightning Ninjutsu cool down, receives extra 20% damage if player is under 'Kinjutsu: Infinite Wind Breakthrough' status effect. 1,000 0
Tornado Step 60 488 8 496 Spin at an astonishing speed and generate a tornado. 177,400 0
Fuji-ryu Sonic Edge 62 252 (x2) 8 512 Attack target in wind speed. 195,570 0
Speedy Wind Kick 65 528 8 536 Form a storm around the legs and attack target. 225,720 0
Surprise Wind Strike 70 568 8 576 Ride along the wind and attack target. 304,780 0
Kinjutsu: Wind Shuriken Guard 70 0 12 372 (Kinjutsu) Protect the user with violent wind. Reduces attackers HP by 750 and inflicts "Bleeding" status to attackers for 3 turns. (Bleeding: 40%, 1 turn) 0 900
Cross Wind Blast 75 608 8 616 Release a powerful storm to attack target. 412,540 0
Whirlwind Blast Palm 80 648 8 656 Release many storms with one punch. 536,020 0
Summoning: Wind Vault Kick 80 389 8 1,968 Summons Hurricane of the SNF to use the Vault-jump Wind Blade to cause damage. Opponent team is inflicted negative effect 'Bleeding' for 3 turns (Bleeding: +20% damage taken). 1,000 0
Tempest Dragon 85 748 10 756 Shoots all targets with a dragon made of strong wind. 1,000,000 0
Vacuum Bomb 90 798 10 806 Blasts an area with air. Inflicts "Bleeding" status to target 1 turn. (Bleeding: 20%, 1 turn) 0 ?
Event Wind Ninjutsu
Name Level Damage Cooldown Chakra Description Obtained by
Kinjutsu: Five Sense Breakthrough 5 0 50 10 (Kinjutsu) User consumes all CP and gains the 'Flexible' status (2 turns) (Increase dodge chance by 100%) Materials Market during 3rd Anniversary:
Kinjutsu: Shokaze Futekina 40 361 4 336 (Kinjutsu) This jutsu which can be used more frequently Materials Market during 3rd Anniversary:
Kinjutsu: Kamaitachi Gekitotsu 80 713 8 656 (Kinjutsu) Target's CP reduced by 1300 Materials Market during 3rd Anniversary:

Fire[]

Fire Fire Release (火遁, Katon) Ninjutsu deal the most damage compare to other elements, but have the second slowest cooldown (tied with Water, but behind Earth), and use the second most amount of chakra (behind Thunder).

Fire Ninjutsu
Name Level Damage Cooldown Chakra Description Gold Tokens
Fire Ball 1 20 3 30 Emit a ball of fire from character's mouth. 100 0
Fiery Spike Wheel 2 36 6 40 Releases a spiky wheel fire 200 0
Fire Explosion 3 48 8 50 Releases a multiple fire explosion 300 0
Fiery Flame 4 60 10 60 Emit a jet of fire from character's mouth. 400 0
Fire Vortex 5 72 10 70 Release fire vortex from one's body 510 0
Fiery Bird Missile 6 84 10 80 Releases a flaming bird missile 610 0
Fiery Bird Strike 7 96 10 90 Transforms into a bird to strike an enemy 640 0
Explosive Giant Kunai 8 108 10 100 Combining chakra and kunai to form an explosive giant kunai 660 0
Pillar of Flame 9 120 10 110 Molds chakra and fire to release a pillar of fire 750 0
Kinjutsu: Fire Power 10 0 10 50 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Fire Power II 20 0 14 165 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Fire Power III 30 0 14 240 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Fire Power IV 40 0 14 315 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Fire Power V 50 0 14 390 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Fire Power VI 60 0 14 465 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 1,000 0
Double Fireball 11 72 (x2) 10 130 Create two fireballs and burn your enemies into ashes. 920 0
Summoning: Flaming Smash 12 156 10 140 Summons Lava of the SNF to use the Fiery Smash on target. 1,010 0
Double Fire Arrows 13 168 10 150 Create two fire arrow and strike your enemy. 1,100 0
Fire Whirl 15 192 10 170 Create two Fire Whirl and attack your enemy at range. 1,290 0
Multi Fireball 17 216 10 190 Concentrate the fire power in your mouth and release three fireballs at once. 1,490 0
Kinjutsu: Hell Fire 20 231 10 100 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 1,000 0
Kinjutsu: Hell Fire II 30 372 14 240 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 1,000 0
Kinjutsu: Hell Fire III 40 492 14 315 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 1,000 0
Kinjutsu: Hell Fire IV 50 612 14 390 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 1,000 0
Kinjutsu: Hell Fire V 60 732 14 465 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 1,000 0
Raising Fire Fist 21 264 10 230 Release and focus fire energy on the hand to strike the enemy 4,570 0
Piercing Fire Dance 23 288 10 250 Emit fire power from your body and spin dance towards your enemy. 5,130 0
Fire Fist Explosion 26 324 10 270 Focus fire energy on fist, it will cause explosion after attack success. 6,100 0
Summoning: Flaming Smash 28 348 10 300 Summons Lava of the SNF to use the Lava Fragments Attack on target. 6,880 0
Explosive Kunai Formation 29 360 10 310 Throw serial explosive kunai to the enemy. 7,320 0
Kinjutsu: Fire Energy Excitation 30 0 10 150 (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) 1,000 0
Kinjutsu: Fire Energy Excitation II 40 0 14 315 (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) 1,000 0
Kinjutsu: Fire Energy Excitation III 50 0 14 390 (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) 1,000 0
Kinjutsu: Fire Energy Excitation IV 60 0 14 465 (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) 1,000 0
Raising Fire Explosion 31 192 (x2) 10 330 Explode on target upon fire punching. 8,330 0
Raising Fire Combo 34 210 (x2) 10 360 Release and focus fire energy on the hand to strike the enemy. 10,320 0
Fire Wave 36 444 10 380 Release fire power in hand and form as a wave. 12,100 0
Kinjutsu: Rage of Yama 40 0 14 200 (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). 1,000 0
Kinjutsu: Rage of Yama II 50 0 14 390 (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). 1,000 0
Kinjutsu: Rage of Yama III 60 0 14 465 (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). 1,000 0
Starfire Explosion 40 492 10 420 Burn your body and strike to the enemy to cause explosion. 17,400 0
Dual Fire Wave 42 516 10 440 Emit 2 fire waves to enemy. 25,500 0
Martial Fire Combo 44 540 10 460 Combine martial art with fiery power and give a double attack to target. 30,900 0
Fire Bird Rider 48 588 10 500 Ride on a fiery bird and crash into enemy. 47,800 0
Kinjutsu: Fire Phoenix Breath 50 0 14 250 Remove all negative status, ignore 30%/45% of target's dodge. (4 turns) 1,000 0
Kinjutsu: Fire Phoenix Breath II 60 0 14 465 Remove all negative status, ignore 30%/45% of target's dodge. (4 turns) 1,000 0
Starfire Formation 54 330 (x2) 10 560 Release a lot of fiery kunai and strike target by self-explosion. 95,100 0
Falling Fire Meteorite 57 696 10 590 Generate a meteoric shower that rains fiery meteors. 129,350 0
Fiery Magatama Explosion 60 732 10 620 Generate 3 fiery magatama and burn everything on the ground. 177,400 0
Kinjutsu: Yama Great Fire Cannon 60 732 14 300 Reduce 20% dodge rate (4 turns), increase 3 Wind Ninjutsu cool down, reduce 8% HP on attack if the player is under 'Kinjutsu: Fire Phoenix Breath' status effect. 1,000 0
Extreme Starfire 62 756 10 640 Focus energy in both hands and give your target several fire punches. 195,570 0
Flame Ghost 65 792 10 670 Focus flame on both hands and burn your target when they get hit. 225,720 0
Fiery Air Explosion 70 852 10 720 Light up flame in air, and burn your target into dust. 304,780 0
Starfire Strike Kick 75 912 10 770 Attack your target with a fiery jump kick. 412,540 0
Flaming World 80 972 10 820 Light up infinite fiery and burn everything into dust. 536,020 0
Summoning: Badminton Bombing 80 583 10 2,460 Summons Lava of the SNF to use the Badminton Explosives. Opponent team is inflicted negative effect 'Burning' for 3 turns (Burning: reduce 3% HP each turn). 10,000 0
Event Fire Ninjutsu
Name Level Damage Cooldown Chakra Description Obtained by
Kinjutsu: Kagutsuchi Kimono 5 0 50 10 (Kinjutsu) User consumes all CP and gains the 'Damage Absorption' status (2 turns) (Convert 100% of taken damage to HP positively) Materials Market during 3rd Anniversary:
Kinjutsu: Benika Ichimonji 40 541 10 420 (Kinjutsu) Strike of ultra-high accuracy Materials Market during 3rd Anniversary:
Kinjutsu: Flame Burst Fist Combo 40 516 10 420 (Kinjutsu) Target inflicts 'Internal Injury' for 1 turns (Disable healing effect) Materials Market during Christmas 2012:
Kinjutsu: Dragon Fire Majestic Arrow 80 1,069 10 820 (Kinjutsu) Strike of ultra-high accuracy Materials Market during 3rd Anniversary:
Kinjutsu: Ichimonji Ryuuen 80 1,080 10 850 (Kinjutsu) Target inflicts 'Internal Injury' for 3 turns (Disable healing effect) Materials Market during Christmas 2012:

Thunder[]

Thunder Lightning Release (雷遁, Raiton) Ninjutsu, or better known as Thunder in Ninja Saga, deal the second most amount of damage behind Fire, but have slower cooldown than Wind and use the most amount of chakra of all elements.

Thunder Ninjutsu
Name Level Damage Cooldown Chakra Description Gold Tokens
Lightning Edge 1 20 3 30 Releases a lightning strike attack 100 0
Lightning Spark 2 33 6 44 Emits a small lightning spark from the body 200 0
Lightning Strike 3 44 8 55 Releases a lightning strike 300 0
Lightning Impulse 4 55 9 66 Transforms into a lightning ethereal to strike an enemy 400 0
Lightning Storm 5 63 9 77 Emits lightning storm from ones body 510 0
Lightning Scatter 6 77 9 88 Strikes the ground with lightning force 610 0
Lightning Golem 7 88 9 99 Summons a lightning golem from the character's chakra 640 0
Dual Lightning Strike 8 50 (x2) 10 110 Strikes an enemy twice using a lightning strike. 660 0
Lightning Arrow Strike 9 110 10 121 Concentrates all the chakra into a fist and releases a lightning arrow strike 750 0
Kinjutsu: Lightning Charge 10 0 10 50 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Lightning Charge II 20 0 14 182 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Lightning Charge III 30 0 14 264 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Lightning Charge IV 40 0 14 347 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Lightning Charge V 50 0 14 429 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Lightning Charge VI 60 0 14 512 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Empowered Lightning Edge 11 132 9 143 Empowered version of Lightning Edge. 20 0
Summoning: Lightning Thrusting 12 143 10 154 Summons Lightning of the SNF to use Rapid Sword Strikes on target. ,010 0
Lightning Shock 13 154 9 165 Create a lightning ball and strike your enemy. (Not effective on World Boss) 00 0
Lightning Rays 15 176 9 187 Create lightning rays that splits and damages an enemy. 1,290 0
Lightning Spear 17 198 10 209 Create a lightning spear with chakra and attacks your enemy. 1,490 0
Kinjutsu: Lightning Flash 20 210 10 100 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 1,000 0
Kinjutsu: Lightning Flash II 30 341 14 264 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 1,000 0
Kinjutsu: Lightning Flash III 40 451 14 347 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 1,000 0
Kinjutsu: Lightning Flash IV 50 561 14 429 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 1,000 0
Kinjutsu: Lightning Flash V 60 671 14 512 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 1,000 0
Scatter Storm 21 242 10 253 Emits and scatte lightning storm to strike the ground 4,570 0
Dual Lightning Spear 23 264 10 275 Create two lightning spear with chakra and attacks your enemy. 5,130 0
Lightning Hammer 26 297 10 308 Focus lightning energy on fist, it will cause scatter after attack success. 6,100 0
Summoning: Lightning Ten Thousand Arrows 28 383 10 330 Summons Lightning of the SNF to shoot ten thousand arrows at once. 6,880 0
Lightning Ball Burst 29 330 10 341 Release lightning ball and burst on the enemy body. 7,320 0
Kinjutsu: Flash Lightning Bundle 30 341 10 150 (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) 1,000 0
Kinjutsu: Flash Lightning Bundle II 40 451 14 347 (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) 1,000 0
Kinjutsu: Flash Lightning Bundle III 50 429 14 561 (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) 1,000 0
Kinjutsu: Flash Lightning Bundle IV 60 512 14 671 (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) 1,000 0
Dual Lightning Impulse 31 176 (x2) 10 396 Transforms into lightning ethereal to strike an enemy. 8,330 0
Lightning Beam 34 385 10 396 Releases a lightning beam and strike your enemy. 10,320 0
Dual Lightning Shock 36 204 (x2) 10 418 Create two lightning balls and strike your enemy. 12,100 0
Kinjutsu: Armor of Narukami 40 0 10 200 (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) 1,000 0
Kinjutsu: Armor of Narukami II 50 0 14 429 (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) 1,000 0
Kinjutsu: Armor of Narukami III 60 999999 14 512 (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) 1,000 0
Lightning Flash Cry 40 451 10 462 Create 2 lightning balls to form a strong flash ball and burst on the enemy. 17,400 0
Lightning Energy Burst 42 style="text-align: center;"9999 10 484 Concentrate lightning energy and explode it on enemy. 25,500 0
Bursted Lightning Slash 44 495 10 506 Generate large amount of electricity and slash target at high speed. 30,900 0
Great Lightning Ball 48 9999 10 550 Create a huge lightning ball and throw to enemy. 47,800 0
Kinjutsu: Ultimate Lightning Boost 50 0 15 250 Remove all negative status for once, stun target 1 turn with Lightning Ninjutsu (2/3 turns). 1,000 0
Kinjutsu: Ultimate Lightning Boost II 60 0 14 512 Remove all negative status for once, stun target 1 turn with Lightning Ninjutsu (2/3 turns). 1,000 0
Dual Lightning Beam 54 303 (x2) 10 616 Release a pair of lightning beams to strike target. 95,100 0
Lightning Nuclear Burst 57 638 10 649 Explode a high voltage lightning ball on target. 129,350 0
Kinjutsu: Narukami Great Lightning Bullet 60 671 14 300 Reduce 20% reactive force chance (4 turns), increase 3 Earth Ninjutsu cool down, receive 100% Critical Hit if the player is under 'Kinjutsu: Ultimate Lightning Boost' status effect. 1,000 0
Lightning Scatter Shot 60 671 10 682 Concentrate lightning energy and unloosen them in the form of continous lightning balls. 177,400 0
Severing Flash Chop 62 693 10 704 Use lightning to increase speed and attack target with a lightning chop. 195,570 0
Lightning Roar of Sky 65 726 10 737 Collect all the lightning in the sky and combine them with your lightning energy. Form a giant lightning ball to attack. 225,720 0
Unlimited Burst Strike 70 781 10 792 Combine all your lightning element within your attack. 304,780 0
Flash Spark Bombardment 75 836 8 847 Direct all the lightning scatter to attack your enemy. 412,540 0
Boost Lightning Fang Bomb 80 891 10 902 Kick down your target in a flash. 536,020 0
Summoning: Lightning Combo Strike 80 535 10 2,706 Summons Lightning of the SNF to attack all enemies with Ultimate Lightning Attack. Opponent team is inflicted negative effect 'Blind' for 2 turns (Blind: extra 20% dodge rate during oppoent's attack). 10,000 0
Event Thunder Ninjutsu
Name Level Damage Cooldown Chakra Description Obtained by
Kinjutsu: Inazuma Mangedan 5 10 50 10 (Kinjutsu) User consumes all CP, target inflicts the 'Blind' status (2 turns) (extra 100% dodge rate during target's attack) Materials Market during 3rd Anniversary:
Kinjutsu: Shadow Lightning Annihilation 40 496 10 462 (Kinjutsu) Stun target for 1 turn Materials Market during 3rd Anniversary:
Kinjutsu: Five Finger Lightning Spear 80 99999 6 450 (Kinjutsu) This jutsu can be used more frequently and consumes less CP Materials Market during 3rd Anniversary:

Earth[]

Earth Earth Release (土遁, Doton) Ninjutsu deal average damage, have the slowest cooldown for most techniques, and use the second lowest amount of chakra (tied with Water). The Earth element is considered the most balanced element in Ninja Saga.

Earth Ninjutsu
Name Level Damage Cooldown Chakra Description Gold Tokens
Earth Smash 1 20 3 30 Strikes an enormous power on the ground 100 0
Earth Strangle 2 16 10 40 Creates a Earth based hand, stun the enemy for 2 turns (Not effective on World Boss) 200 0
Earth Fist 3 40 8 50 Transforms a fist into solid rock 300 0
Earth Wall 4 50 10 60 Releases a huge solid earth wall 400 0
Mud Golem 5 60 10 70 Summons a mud golem from the characters chakra 510 0
Earth Spike 6 70 10 80 Releases a huge earth spikes from the ground 610 0
Earth Erosion 7 80 10 90 Absorbing the minerals from the soil causing earth erosion 640 0
Earth Blast 8 90 10 100 Concentrates all the chakra in the fist striking giant power blast 660 0
Earth Boulder 9 100 10 110 Absorbs mineral from soil and creates an earth rock boulder 750 0
Kinjutsu: Golem Protection 10 0 10 50 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Golem Protection II 20 0 14 165 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Golem Protection III 30 0 14 240 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Golem Protection IV 40 0 14 315 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Golem Protection V 50 0 14 390 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Kinjutsu: Golem Protection VI 60 0 14 465 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 1,000 0
Double Earth Smash 11 60 (x2) 10 130 Smash your enemies with the earthen power. 920 0
Summoning: Rocky Discus Throw 12 130 10 140 Summons Gaia of the SNF to use the Rock Disk Toss on target. 1,010 0
Earthen Fist 13 140 10 150 A fist made out of hard composition of mud 1,100 0
Earth Rock Boulder 15 160 10 170 Create large rock boulder and smash it to an enemy 1,290 0
Earth Spines 17 180 10 190 Attack your enemy with spines created in mud. 1,490 0
Kinjutsu: Earth Absorption 20 189 10 100 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 1,000 0
Kinjutsu: Earth Absorption II 30 310 14 240 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 1,000 0
Kinjutsu: Earth Absorption III 40 410 14 315 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 1,000 0
Kinjutsu: Earth Absorption IV 50 14 390 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 1,000 0
Kinjutsu: Earth Absorption V 60 14 465 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 1,000 0
Earth Fist Combo 21 220 10 230 Combo of mud fist releases huge solid earth wall to attack the enemy 4,570 0
Earthen Strike Fist 23 120 (x2) 10 250 Release a fist of mud to strike the enemy twice. 5,130 0
Rock Dumplings 26 270 10 280 Absorbs mineral from rock and creates an earth rock boulder. 6,100 0
Summoning: Rocky Ball Artillery 28 290 10 300 Summons Gaia of the SNF to use the Super Stone Throw Attack. 6,880 0
Earth Arm 29 300 10 310 Create an earth based arm to attack the enemy. 7,320 0
Kinjutsu: Hidden Among Rocks 30 0 10 150 (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. 1,000 0
Kinjutsu: Hidden Among Rocks II 40 0 14 315 (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. 1,000 0
Kinjutsu: Hidden Among Rocks III 50 0 14 390 (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. 1,000 0
Kinjutsu: Hidden Among Rocks IV 60 0 14 465 (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. 1,000 0
Hexagonal Rock Hill 31 320 10 330 Releases a huge hexagonal rock wall. 8,330 0
Earth Arm Combo 34 175 (x2) 10 360 Create two earth based arms to attack the enemy. 10,320 0
Earth Palm 36 370 10 380 Creates a Earth based palm and squelch your enemy. 12,100 0
Kinjutsu: Embrace of Golem 40 0 10 200 (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). 1,000 0
Kinjutsu: Embrace of Golem II 50 0 14 390 (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). 1,000 0
Kinjutsu: Embrace of Golem III 60 0 14 465 (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). 1,000 0
Mud Golem Fist 40 410 10 420 Summons a mud golem and strike the enemy by fist 17,400 0
Dual Rock Dumplings 42 430 10 440 Throw 2 rock boulders to the enemy. 25,500 0
Earth Spear Assassination 44 450 10 460 Summon a lot of earth spines and slab into target's heart. 30,900 0
Crushed Stone Strike 48 490 10 500 Crush a giant stone with earthen fist and hurt enemy with the stone pieces. 47,800 0
Kinjutsu: Golem Rock Gauntlets 50 0 14 250 Remove all negative status, reduce 25% damage (2 turns); if any Earth Ninjutsu is used, next turn reduce 100% damage. 1,000 0
Kinjutsu: Golem Rock Gauntlets II 60 0 14 465 Remove all negative status for once; reduce 25%/30% damage (2/3 turns); if any Earth Ninjutsu is used, next turn reduce 100% damage. 1,000 0
Mud Golem Strike Fist 54 550 10 560 Summon the Golem to hit target fiercely. 95,100 0
Rock Land Blast 57 580 10 590 Smash the floor and damage target with the splashing rocks and stones. 129,350 0
Kinjutsu: Golem Great Smash 60 610 14 300 Reduce 20% purify chance (4 turns), increase 3 Water Ninjutsu cooldown and ignore disable target from healing if player is under 'Kinjutsu: Golem Rock Gauntlets' status effect. (4 turns) 1,000 0
Nail Earth Coffin 60 610 10 620 Summon nailed walls to besiege your target. 177,400 0
Rolling Mud Strike 62 630 10 640 Absorb soil and form a rock to attack enemy. 195,570 0
Rock Hammer Bombardment 65 660 10 670 Jump up and strike your target down from the top. 225,720 0
Golem Rock Hill Combo 70 710 10 720 Summons a mud golem and rise up a huge hexagonal rock wall. 304,780 0
Hard Rock Blast Palm 75 760 8 770 Focus soil in hand to form a giant rock fist and hit the ground to great earthquake. 412,540 0
Golem Solid Earth Burst 80 810 10 820 Summons a mud golem to attack your target with a giant rock. 536,020 0
Summoning: Earth Sand River Jump 80 486 10 2,460 Summons Gaia of the SNF to use the Long-Jump Sand Attack to cause damage to target. Opponent team is inflicted negative effect 'Weaken' for 3 turns (Weaken: reduce 20% attack damage). 10,000 0
Event Earth Ninjutsu
Name Level Damage Cooldown Chakra Description Obtained by
Kinjutsu: Heavy Rock Martial Art 5 0 50 10 (Kinjutsu) User consumes all CP and gains the 'Debuff Resist' status and 'Guard' statuses (2 turns) Materials Market during 3rd Anniversary:
Kinjutsu: Gan Ute 40 451 10 420 (Kinjutsu) Target inflicts 'Internal Injury' for 2 turns (Disable healing effect) Materials Market during 3rd Anniversary:
Kinjutsu: Heavy Rock Destroyer Technique 80 891 10 820 (Kinjutsu) Target inflicts 'Muddy' status (2 turns) (Reduce 50% purify chance) Materials Market during 3rd Anniversary:

Water[]

Water Water Release (水遁, Suiton) Ninjutsu deal the second lowest damage (ahead Wind), have the second slowest cooldown for techniques (tied with Fire, but behind Earth), and use the second lowest amount of chakra (tied with Earth). However, Water Ninjutsu have more skills than any other element as there are twelve ranks of Refresh skills for Water that heals the user, which is quite unique compared to what the other elements can do.

Water Ninjutsu
Name Level Dmg/Heal Cooldown Chakra Description Gold Tokens
Water Burst 1 20 3 30 Release water from the ground 100 0
Refresh 2 Heal 50 6 40 Use your chakra to recover HP.(+HP) 200 0
Water Ball 3 36 8 50 Releases a ball of water from the sealer's mouth. 300 0
Water Prison 4 45 10 60 Forms a huge ball of water and imprison an enemy 400 0
Refresh (Rank 2) 5 Heal 150 10 70 Use your chakra to recover HP.(+HP) 510 0
Water Dragon Vortex 5 54 10 70 Releases a bursting water vortex 510 0
Water Shark Missile 6 63 10 80 Releases a water shark missile 610 0
Water Jet Cannon 7 72 10 90 Releases a water jet cannon 640 0
Water Impale 8 81 10 100 Releases thorns of water impaling an enemy. 660 0
Twin Shark Missile 9 90 10 110 Molds chakra and water to release a twin water shark missile 750 0
Kinjutsu: Water Renewal 10 0 10 10 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 1,000 0
Kinjutsu: Water Renewal II 20 0 14 165 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 1,000 0
Kinjutsu: Water Renewal III 30 0 14 240 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 1,000 0
Kinjutsu: Water Renewal IV 40 0 14 315 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 1,000 0
Kinjutsu: Water Renewal V 50 0 14 390 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 1,000 0
Kinjutsu: Water Renewal VI 60 0 14 465 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 1,000 0
Double Water Burst 11 59 (x2) 10 130 Empowered your water burst skill and damage your enemies. 920 0
Summoning: Sailing Strike 12 117 10 140 Summons Tsunami of the SNF to cause physical damage to target using Wind-surf combo. 1,010 0
Water Shark Burst 13 126 10 150 Create a watery shark and strike your enemy. 1,100 0
Refresh (Rank 3) 15 Heal 300 10 170 Use your chakra to recover HP.(+HP) 1,290 0
Water Spear 15 144 10 170 Create three water spears and pierce your enemy 1,290 0
Water Sphere 17 162 10 190 Attack your enemy with a chakra made in water sphere. 1,490 0
Kinjutsu: Water Bundle 20 168 10 100 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 1,000 0
Kinjutsu: Water Bundle II 20 279 14 240 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 1,000 0
Kinjutsu: Water Bundle III 30 14 315 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 1,000 0
Kinjutsu: Water Bundle IV 20 14 390 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 1,000 0
Kinjutsu: Water Bundle V 20 14 465 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 1,000 0
Dual Water Edge 21 198 10 230 Use two edges made of water to cut the enemy 4,570 0
Refresh (Rank 4) 21 Heal 450 10 240 Use your chakra to recover HP.(+HP) 4,570 0
Dual Water Sphere 23 216 10 250 Attack your enemy with two chakra made in water sphere. 5,130 0
Water Swallow 26 243 10 280 Create large amount of water to flood your enemy. 6,100 0
Summoning: Water Polo Cannon 28 131 10 900 Summons Tsunami of the SNF to use Water Sphere attack on all opponents. 6,880 0
Refresh (Rank 5) 29 Heal 610 10 310 Use your chakra to recover HP.(+HP) 7,320 0
Water Pressure Cannon 29 270 10 279 Compressed water ball mixed with chakra. 7,320 0
Kinjutsu: Prison Colliding Wave 30 0 10 150 (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. 1,000 0
Kinjutsu: Prison Colliding Wave II 40 0 14 315 (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. 1,000 0
Kinjutsu: Prison Colliding Wave III 50 0 14 390 (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. 1,000 0
Kinjutsu: Prison Colliding Wave IV 60 0 14 465 (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. 1,000 0
Water Convergence 31 288 10 330 Seize target in a water sphere and suffocate him. 8,330 0
Four Shark Burst 34 315 10 360 Create four watery shark and strike your enemy. 10,320 0
Refresh (Rank 6) 34 Heal 710 10 360 Use your chakra to recover HP.(+HP) 10,320 0
Water Bombing 36 333 10 380 Emit three water bomb from the top of your enemy. 12,100 0
Kinjutsu: Shield of Suiten 40 0 10 200 (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) 1,000 0
Kinjutsu: Shield of Suiten II 50 0 14 390 (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) 1,000 0
Kinjutsu: Shield of Suiten III 60 0 14 465 (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) 1,000 0
Refresh (Rank 7) 40 Heal 830 10 420 Use your chakra to recover HP.(+HP) 17,400 0
Water Shark Swallow 40 369 10 420 Create a water shark to flood your enemy. 17,400 0
Water Pressure Strike 42 389 10 440 Attack enemy with water cannon. 25,500 0
Water Pressure Multi Strike 44 405 10 460 Concentrate large amount of water and release huge vortexes. 30,900 0
Pressure Wave Impale 48 441 10 500 Concentrate large amount of water and release a huge vortex. 47,800 0
Refresh (Rank 8) 48 Heal 990 10 500 Use your chakra to recover HP.(+HP) 47,800 0
Kinjutsu: Shark Encampment Shield 50 0 14 250 Remove all negative status, + extra 30%/50% healing effect on water healing Ninjutsu and healing scroll (3/4 turns), -10%/-15% target's CP on every attack the player receives. (3/4 turns) 1,000 0
Kinjutsu: Shark Encampment Shield II 60 0 14 465 Remove all negative status, + extra 30%/50% healing effect on water healing Ninjutsu and healing scroll (3/4 turns), -10%/-15% target's CP on every attack the player receives. (3/4 turns) 1,000 0
Refresh (Rank 9) 54 Heal 1,100 10 560 Use your chakra to recover HP.(+HP) 95,100 0
Shark Rain 54 486 10 560 Damage target with a lot of sharks. 95,100 0
Great Water Ball Strike 57 522 10 590 Concentrate a large amount of water and form a giant water bomb. 129,350 0
Irresistible Water Blast 60 549 10 620 Blast high pressured water bombs to attack target. 177,400 0
Kinjutsu: Strong Arm Of Suiten 60 549 14 300 Reduce 20% combustion chance (4 turns), increase 3 Fire Ninjutsu cool down, reduce 50% damage if player is under 'Kinjutsu: Shark Encampment Shield' status effect. (4 turns) 1,000 0
Refresh (Rank 10) 60 Heal 1,230 10 560 Use your chakra to recover HP.(+HP) 177,400 0
Water Ghost Impale 62 567 10 640 Burst out water from the ground and tight up your target. 195,570 0
Great Water Scatter Burst 65 594 10 670 Burst out water from the ground and get your target flooded. 225,720 0
Hands of Water Cannon 70 639 10 720 Shoot our pressured water out of your hands. 304,780 0
Refresh (Rank 11) 70 Heal 1,430 10 720 Use your chakra to recover HP.(+HP) 304,780 0
Flash Water Cannon Strike 75 684 8 770 Form a solid wall with water, and crush your target. 412,540 0
Boosted Water Pressure Burst 80 729 10 820 Focus water element in both hands and use chakra increases its physical size. 536,020 0
Refresh (Rank 12) 80 Heal 1,630 10 820 Use your chakra to recover HP.(+HP) 536,020 0
Summoning: Three and a half twists Tsunami 80 437 10 2,460 Summons Tsunami of the SNF to cause a tsunami from a platform dive. Reduces 30% CP of opponent. 10,000 0
Event Water Ninjutsu
Name Level Damage Cooldown Chakra Description Obtained by
Kinjutsu: Reverse Moving Water 5 0 50 10 (Kinjutsu) User consumes all CP and fully restores HP Materials Market during 3rd Anniversary:
Kinjutsu: Mizu Dojigiri 40 496 10 0 (Kinjutsu) Does not consume CP Materials Market during 3rd Anniversary:
Kinjutsu: Shin Breath Tower 80 802 10 820 (Kinjutsu) Target inflicts the 'Weaken' status (1 turn) (Reduce 100% attack damage) Materials Market during 3rd Anniversary:

List of Ninjutsu in the iOS version[]

Here is a list of Ninjutsu from the mobile version of Ninja Saga. The statistics for the elemental Ninjutsu in the mobile version is not the same as the ones in the SNS version as most skills in the mobile version have the same damage, price, chakra cost, and cooldown.

NOTE: The values in the tables below have values from Rank 1 of the skills.

Wind[]

Wind Ninjutsu (mobile)
Name Level Chakra Cooldown Description Gold Tokens Required skill(s)
Wind Assault 1 40 3 Dmg 40 0 0 None
Wind Rush 2 45 3 Dmg 45 300 0 None
Dual Wind Assault 8 60 4 Dmg 100 1,100 0 Wind Assault
Evasion 11 90 4 Dodge +10%(Self)(3) 3,000 0 Wind Rush
Whirlwind Spin 13 90 4 Dmg 73
Dodge +15%(Self)(2)
0 120 Evasion
Blade of Wind 15 120 5 Dmg 70 5,000 0 Wind Rush
Wind Edge Chop 19 150 5 Dmg 80 7,000 0 Dual Wind Assault + Evasion
Wind Piercing Strike 19 100 4 Dmg 87 0 240 Wind Edge Chop
Twister 22 190 5 Dmg 90 9,000 0 Wind Edge Chop
Dual Twister 25 230 6 Dmg 100 11,000 0 Wind Edge Chop + Twister
Wind Vortex 29 250 6 Dmg 135
DoT 25(3)
0 400 Twister + Dual Twister
Wind Peace 33 300 7 Dmg +20%(Self)(5) 13,000 0 Dual Twister
Dual Wind Cutter 35 280 6 Dmg 187 0 450 Wind Peace
Violent Wind Wave 38 320 7 AOE Dmg 145 19,000 0 Wind Peace
Moon Cleave 40 350 7 Dmg 170 24,000 0 Violent Wind Wave
Wind Blade Extension 43 400 7 Dmg 189 30,000 0 Moon Cleave
Dance of Fujin 45 400 7 Dodge +30%(Self)(4) 0 500 Wind Blade Extension
Double Moon Cleave 48 400 7 Dmg 261 35,000 0 Moon Cleave
Infinity Wind Chop 52 400 8 Dmg 291 35,000 0 Wind Blade Extension + Double Moon Cleave
Wind Cross Cut 57 430 8 Dmg 330 40,000 0 Infinity Wind Chop

Fire[]

Fire Ninjutsu (mobile)
Name Level Chakra Cooldown Description Gold Tokens Required skill(s)
Fire Ball 1 40 3 Dmg 40 0 0 None
Fire Explosion 2 45 3 Dmg 45 300 0 None
Fire Power 8 60 4 Dmg +40%(3) 1,100 0 Fire Ball + Fire Explosion
Pillar of Flame 11 90 4 Dmg 55 3,000 0 Fire Ball
Double Fire Arrows 13 90 4 Dmg 73
DoT 50(2)
0 120 Pillar of Flame
Fiery Spike Wheel 15 120 5 Dmg 70 5,000 0 Fire Explosion
Fiery Flame 19 150 5 Dmg 80 7,000 0 Pillar of Flame + Fiery Spike Wheel
Fire Whirl 19 115 4 Dmg 98 0 240 Fiery Flame
Explosive Kunai 22 190 5 Dmg 95
DoT 50(2)
9,000 0 Fiery Flame
Double Fireball 25 230 5 Dmg 110 11,000 0 Fiery Flame
Fire Vortex 29 250 6 Dmg 150 0 400 None
Fire Energy Excitation 33 300 7 Def +30%(3) 13,000 0 Explosive Kunai + Double Fireball
Hell Fire 35 280 6 Dmg 164 0 450 Fire Energy Excitation
Multi Fireball 38 320 7 AOE Dmg 117 19,000 0 Fire Energy Excitation
Raising Fire Fist 40 350 7 Dmg 179 24,000 0 Multi Fireball
Fiery Bird Strike 43 400 7 Dmg 189 30,000 0 Raising Fire Fist
Fire Fist Explosion 45 400 7 Dmg 211
Dmg +50%(4)
0 500 Raising Fire Fist + Fiery Bird Strike
Dual Fire Wave 48 400 7 Dmg 261 35,000 0 Multi Fireball
Starfire Explosion 52 400 8 Dmg 291 35,000 0 Fiery Bird Strike
Falling Fire Meteorite 58 430 8 Dmg 337 40,000 0 Starfire Explosion

Thunder[]

Thunder Ninjutsu (mobile)
Name Level Chakra Cooldown Description Gold Tokens Required skill(s)
Lightning Spark 1 40 3 Dmg 40
+5% Critical instantly
0 0 None
Lightning Strike 2 45 3 Dmg 45 300 0 None
Light Edge 8 60 4 Dmg 50
+10% Critical instantly
1,100 0 Lightning Spark + Lightning Strike
Light Charge 11 90 4 Critical +20% (Self)(2)
Critical Dmg +10% (Self)(2)
3,000 0 None
Lightning Rays 13 90 4 Dmg 73
+15% Critical instantly
0 120 Light Charge
Flash Lightning Bundle 15 120 5 Dmg 70 5,000 0 Light Charge
Powered Lightning Strike 19 150 5 Dmg 72
+15% Critical instantly
7,000 0 Light Edge + Flash Lightning Bundle
Scatter Storm 19 130 4 Dmg 92
30% Stun 2 turns(2)
0 240 Light Edge + Flash Lightning Bundle
Lightning Impulse 22 190 5 Dmg 90 9,000 0 None
Lightning Scatter 25 230 6 Dmg 105 11,000 0 Lightning Impulse
Dual Lightning Strike 29 250 6 Dmg 140 0 400 Powered Lightning Strike + Lightning Scatter
Power Release 33 300 7 Dodge +15%(Self)(3) 13,000 0 Lightning Scatter
Lightning Ball Burst 35 280 6 Dmg 158 0 450 Power Release
Lightning Blaze Burst 38 320 7 AOE Dmg 113 19,000 0 Power Release
Lightning Flash Cry 40 350 7 Dmg 174 24,000 0 Lightning Blaze Burst
Lightning Hammer 43 400 7 Dmg 189 30,000 0 Lightning Flash Cry
Great Lightning Ball 45 400 7 Dmg 211
Critical +40%(Self)(4)
0 500 Lightning Flash Cry + Lightning Hammer
Bursted Lightning Slash 48 400 7 Dmg 261 35,000 0 Lightning Hammer
Dual Lightning Beam 52 400 8 Dmg 291 35,000 0 Lightning Flash Cry + Bursted Lightning Slash
Lightning Explosive Burst 58 430 8 Dmg 330 40,000 0 Dual Lightning Beam

Water[]

Water Ninjutsu (mobile)
Name Level Chakra Cooldown Description Gold Tokens Required skill(s)
Water Jet Cannon 1 45 3 Dmg 40 0 0 None
Refresh 3 45 3 HP +15(Self)(4) 300 0 None
Water Renewal 8 60 4 HP + 60 1,100 0 Water Jet Cannon
Water Protection 11 90 4 HP + 20% 3,000 0 Water Renewal
Water Impale 13 90 4 Dmg 73
HP +50(Self)(2)
0 120 Water Protection
Water Spear 15 120 5 Dmg 70 5,000 0 Refresh
Water Prison 19 150 5 Dmg over time 25(4)
10% Stun 4 turns(4)
7,000 0 Water Protection + Water Spear
Dual Water Edge 19 110 4 Dmg 89
20% Restrict(2)
0 240 Water Prison
Water Burst 22 190 5 Dmg 100 9,000 0 None
Water Ball 25 230 6 Dmg 115 11,000 0 Water Prison
Water Dragon Vortex 29 250 6 Dmg 120
70% Restrict(3)
0 400 Water Burst
Flash Water Heal 33 300 7 HP + 450 13,000 0 Water Ball
Water Swallow 35 280 6 Dmg 145
Reduce 10% Dmg
0 450 Water Ball
Fresh Renewal 38 320 7 HP + 400 19,000 0 Flash Water Heal
Water Bombing 40 0 7 Dmg4000 0 0 Fresh Renew
Water Shark Swallow 43 400 7 Dmg 189 30,000 0 Water Bombing
Water Shark Refresh 45 400 7 HP +1000 0 500 Water Bombing
Water Pressure Multi Strike 48 400 7 Dmg 261 35,000 0 Water Shark Swallow
Shark Rain 52 400 8 Dmg 291 35,000 0 Water Bombing + Water Pressure Multi Strike
Great Water Ball Strike 57 430 8 Dmg 330 40,000 0 Shark Rain

Earth[]

Earth Ninjutsu (mobile)
Name Level Chakra Cooldown Description Gold Tokens Required skill(s)
Earth Smash 1 40 3 Dmg 40 0 0 None
Earth Wall 2 45 3 Dmg 45 300 0 None
Golem Protection 8 60 4 Def +60%(3) 1,100 0 Earth Wall
Earth Spike 11 90 4 Dmg 55 3,000 0 Earth Smash
Earth Boulder 13 90 4 Dmg 73
Reflex 20% dmg taken(2)
0 120 Golem Protection
Earth Erosion 15 120 5 Dmg 70 5,000 0 Earth Spike + Golem Protection
Earth Strangle 19 150 5 Dmg 80 7,000 0 Earth Erosion
Earth Fist Combo 19 130 4 Dmg 92
Def +25%(2)
0 240 Earth Erosion
Earth Blast 22 190 5 Dmg 95 9,000 0 None
Earth Fist 25 230 6 Dmg 110 11,000 0 Earth Strangle
Earth Spines 29 250 6 Dmg 130
30% Stun 2 turns(2)
0 400 Earth Fist
Hidden Among Rocks 33 300 7 Reflex 30% dmg taken(3) 13,000 0 Earth Strangle
Earth Arm 35 300 6 Dmg 155 0 450 Earth Fist
Tearing Rock Blast 38 320 7 AOE Dmg 112 19,000 0 Hidden Among Rocks
Hexagonaler Fels 40 350 7 Dmg 173 24,000 0 Tearing Rock Blast
Earth Palm 43 400 7 Dmg 189 30,000 0 Hexagonaler Fels
Embrace of Golem 45 400 7 Def +70%(4)
Reflex 30% dmg taken(4)
0 500 Tearing Rock Blast
Earth Spear Assassination 48 400 7 Dmg 261 35,000 0 Earth Palm
Mud Golem Strike Fist 52 400 8 Dmg 291 35,000 0 Earth Palm
Nail Earth Coffin 55 430 8 Dmg 313 40,000 0 Earth Spear Assassination + Mud Golem Strike Fist

Trivia[]

  • All Thunder Ninjutsu that have a close-range attack animation had their animations modified in one of the updates.
  • Previously, close-range Thunder Ninjutsu attacked forward, but now they attack downward from above.
  • Level 29 ninjutsu are now available in the Academy.

Gallery[]

Jutsu
Jutsu (mobile version)
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