Directly attack a single target, damage is determined by [value] x target's remained HP. The higher HP target remains, the higher damage it is. Only can be used once in a battle.The damage is {[(user's lvl - 60) x 64] + 700} x % of target's remaining HP
Additional Effect(s)
At level 60, the damage inflicted to a target is 700 if the target is at full health but damage is reduced when the target's health is lower. Every level up will increase the maximum damage by 64 points. At level 80, the maximum amount of damage this attack could inflict (if the target is at full health) is 1980.