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Ninja Saga (iOS) Kinjutsu icon

Kinjutsu (禁術; Literally meaning "Forbidden Techniques"), previously known as Secret Jutsu (秘伝; Hiden, literally meaning "passed down in secrecy") are Ninjutsu, Genjutsu, or Taijutsu that have various effects. Some Kinjutsu can be bought from the Academy and they are bought with Tokens instead of Gold. However, there are a Genjutsu that is Kinjutsu that requires a Ninja Emblem to purchase and learn them. Kinjutsu cannot be trained from friends unlike regular Ninjutsu, Genjutsu, and Taijutsu. Unlike purchasing other techniques, which have a wait time for the technique to learn, Kinjutsu are learned instantly.

Besides Kinjutsu that can be purchased with Tokens from the Academy, there are special events that may give away Kinjutsu as a reward, particularly Genjutsu and Taijutsu.

List of Kinjutsu

Here is a list of Kinjutsu in Ninja Saga.

NOTE: The description of the skills are written as they are written in game. Please don't grammatically fix the descriptions. However, the skills' descriptions are altered and fixed in their pages.

Ninjutsu

Ninjutsu that are Kinjutsu can be purchased from the Academy. Kin-Ninjutsu can also be upgraded in Advanced Academy. The chakra cost of Kinjutsu fron Ninjutsu changes from time to time and are usually lower than regular Ninjutsu. However, there are some event Kin-Ninjutsu.

NOTE: Many advanced Kin-Ninjutsu listed below are missing damage and/or chakra cost. Please correctly fill them out if possible.
Wind Wind Ninjutsu
Name Level Damage Cooldown Chakra Description Tokens
Kinjutsu: Evasion 10 0 10 50 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 200
Kinjutsu: Evasion II 20 0 12 132 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 100
Kinjutsu: Evasion III 30 0 12 192 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 150
Kinjutsu: Evasion IV 40 0 12 252 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 200
Kinjutsu: Evasion V 50 0 12 312 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 250
Kinjutsu: Evasion VI 60 0 12 372 (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 300
Kinjutsu: Blade of Wind 20 147 8 100 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 300
Kinjutsu: Blade of Wind II 30 192 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 150
Kinjutsu: Blade of Wind III 40 252 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 200
Kinjutsu: Blade of Wind IV 50 312 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 250
Kinjutsu: Blade of Wind V 60 372 (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) 300
Kinjutsu: Wind Peace 30 0 10 150 (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) 400
Kinjutsu: Wind Peace II 40 0 12 252 (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) 200
Kinjutsu: Wind Peace III 50 0 12 312 (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) 250
Kinjutsu: Wind Peace IV 60 0 12 372 (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) 300
Kinjutsu: Dance of Fujin 40 0 14 200 (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. 500
Kinjutsu: Dance of Fujin II 50 0 12 312 (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. 250
Kinjutsu: Dance of Fujin III 60 0 12 372 (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. 300
Kinjutsu: Infinite Whirlwind Breakthrough 50 0 12 250 Remove all negative status, reduce 1 Wind Ninjutsu Cool Down on every attack the player receives (2/3 Turns). 600
Kinjutsu: Infinite Whirlwind Breakthrough II 60 0 372 Remove all negative status, reduce 1 Wind Ninjutsu Cool Down on every attack the player receives (2/3 Turns). 300
Kinjutsu: Fujin Vacuum Storm 60 488 14 300 Reduce 20% critical chance (4 turns), increase 3 Lightning Ninjutsu cool down, receive 120% damage if player is under 'Kinjutsu: Infinite Wind Breakthrough' status effect. 750
Kinjutsu: Five Sense Breakthrough 5 0 50 10 (Kinjutsu) User consumes all CP and gains the 'Flexible' status (2 turns) (Increase dodge chance by 100%) 0
Kinjutsu: Shokaze Futekina 40 361 4 336 (Kinjutsu) This jutsu which can be used more frequently 0
Kinjutsu: Kamaitachi Gekitotsu 80 713 8 656 (Kinjutsu) Target's CP reduced by 1300 0
Kinjutsu: Great Slashing Windstorm 80 730 8 680 (Kinjutsu) Target reduce 100% dodge (2 turn). 0
Fire Fire Ninjutsu
Name Level Damage Cooldown Chakra Description Tokens
Kinjutsu: Fire Power 10 0 10 50 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 200
Kinjutsu: Fire Power II 20 0 14 165 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 100
Kinjutsu: Fire Power III 30 0 14 240 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 150
Kinjutsu: Fire Power IV 40 0 14 315 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 200
Kinjutsu: Fire Power V 50 0 14 390 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 250
Kinjutsu: Fire Power VI 60 0 14 465 (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. 300
Kinjutsu: Hell Fire 20 231 10 100 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 300
Kinjutsu: Hell Fire II 30 372 14 200 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 150
Kinjutsu: Hell Fire III 40 492 14 315 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 200
Kinjutsu: Hell Fire IV 50 612 14 390 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 250
Kinjutsu: Hell Fire V 60 732 14 465 (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) 300
Kinjutsu: Fire Energy Excitation 30 0 10 150 (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) 400
Kinjutsu: Fire Energy Excitation II 40 0 14 315 (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) 200
Kinjutsu: Fire Energy Excitation III 50 0 14 390 (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) 250
Kinjutsu: Fire Energy Excitation IV 60 0 14 465 (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) 300
Kinjutsu: Rage of Yama 40 0 14 200 (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). 500
Kinjutsu: Rage of Yama II 50 0 14 390 (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). 250
Kinjutsu: Rage of Yama III 60 0 14 465 (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). 300
Kinjutsu: Fire Phoenix Breath 50 0 14 250 Remove all negative status, ignore 30%/45% of target's dodge. (4 turns) 600
Kinjutsu: Fire Phoenix Breath II 60 0 14 465 Remove all negative status, ignore 30%/45% of target's dodge. (4 turns) 300
Kinjutsu: Yama Great Fire Cannon 60 732 14 300 Reduce 20% dodge rate (4 turns), increase 3 Wind Ninjutsu cool down, reduce 8% HP on attack if the player is under 'Kinjutsu: Fire Phoenix Breath' status effect. 750
Kinjutsu: Kagutsuchi Kimono 5 0 50 10 (Kinjutsu) User consumes all CP and gains the 'Damage Absorption' status (2 turns) (Convert 100% of taken damage to HP positively) 0
Kinjutsu: Benika Ichimonji 40 541 10 420 (Kinjutsu) Strike of ultra-high accuracy 0
Kinjutsu: Dragon Fire Majestic Arrow 80 1,069 10 820 (Kinjutsu) Strike of ultra-high accuracy 0
Kinjutsu: Ichimonji Ryuuen 80 1,080 10 850 (Kinjutsu) Inflicts "Internal Injury" (3 Turns). (Disable healing effect.) 0
Thunder Thunder Ninjutsu
Name Level Damage Cooldown Chakra Description Tokens
Kinjutsu: Lightning Charge 10 0 10 50 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 200
Kinjutsu: Lightning Charge II 20 0 14 182 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 100
Kinjutsu: Lightning Charge III 30 0 14 264 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 150
Kinjutsu: Lightning Charge IV 40 0 14 347 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 200
Kinjutsu: Lightning Charge V 50 0 14 429 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 250
Kinjutsu: Lightning Charge VI 60 0 14 512 (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 300
Kinjutsu: Lightning Flash 20 210 10 100 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 300
Kinjutsu: Lightning Flash II 30 341 14 264 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 150
Kinjutsu: Lightning Flash III 40 451 14 347 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 200
Kinjutsu: Lightning Flash IV 50 561 14 429 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 250
Kinjutsu: Lightning Flash V 60 671 14 512 (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) 300
Kinjutsu: Flash Lightning Bundle 30 341 10 150 (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) 400
Kinjutsu: Flash Lightning Bundle II 40 451 14 347 (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) 200
Kinjutsu: Flash Lightning Bundle III 50 561 14 429 (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) 250
Kinjutsu: Flash Lightning Bundle IV 60 671 14 512 (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) 300
Kinjutsu: Armor of Narukami 40 0 10 200 (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) 500
Kinjutsu: Armor of Narukami II 50 0 14 429 (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) 250
Kinjutsu: Armor of Narukami III 60 0 14 512 (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) 300
Kinjutsu: Ultimate Lightning Boost 50 0 15 250 Remove all negative status for once, stun target 1 turn with Lightning Ninjutsu (2/3 turns). 600
Kinjutsu: Ultimate Lightning Boost II 60 0 14 512 Remove all negative status for once, stun target 1 turn with Lightning Ninjutsu (2/3 turns). 300
Kinjutsu: Narukami Great Lightning Bullet 60 671 14 300 Reduce 20% reactive force chance (4 turns), increase 3 Earth Ninjutsu cool down, receive 100% Critical Hit if the player is under 'Kinjutsu: Ultimate Lightning Boost' status effect. 750
Kinjutsu: Inazuma Mangedan 5 10 50 10 (Kinjutsu) User consumes all CP, target inflicts the 'Blind' status (2 turns) (extra 100% dodge rate during target's attack) 0
Kinjutsu: Shadow Lightning Annihilation 40 496 10 462 (Kinjutsu) Stun target for 1 turn 0
Kinjutsu: Five Finger Lightning Spear 80 980 6 450 (Kinjutsu) This jutsu can be used more frequently and consumes less CP 0
Kinjutsu: Lightning Illusion Flash Spear 80 990 10 935 (Kinjustu) Target inflicts the 'blind' status (1 turn). (extra 100% dodge rate during target's attack) 0
Earth Earth Ninjutsu
Name Level Damage Cooldown Chakra Description Tokens
Kinjutsu: Golem Protection 10 0 10 50 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 200
Kinjutsu: Golem Protection II 20 0 14 165 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 100
Kinjutsu: Golem Protection III 30 0 14 240 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 150
Kinjutsu: Golem Protection IV 40 0 14 315 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 200
Kinjutsu: Golem Protection V 50 0 14 390 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 250
Kinjutsu: Golem Protection VI 60 0 14 465 (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. 300
Kinjutsu: Earth Absorption 20 189 10 100 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 300
Kinjutsu: Earth Absorption II 20 310 14 240 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 150
Kinjutsu: Earth Absorption III 30 410 14 315 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 200
Kinjutsu: Earth Absorption IV 40 14 390 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 250
Kinjutsu: Earth Absorption V 50 14 465 (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. 300
Kinjutsu: Hidden Among Rocks 30 0 10 150 (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. 400
Kinjutsu: Hidden Among Rocks II 40 0 14 315 (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. 200
Kinjutsu: Hidden Among Rocks III 50 0 14 390 (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. 250
Kinjutsu: Hidden Among Rocks IV 60 0 14 465 (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. 300
Kinjutsu: Embrace of Golem 40 0 10 200 (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). 500
Kinjutsu: Embrace of Golem II 50 0 14 390 (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). 250
Kinjutsu: Embrace of Golem III 60 0 14 465 (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). 300
Kinjutsu: Golem Rock Gauntlets 50 0 14 250 Remove all negative status for once; reduce 25%/30% damage (2/3 turns); if any Earth Ninjutsu is used, next turn reduce 100% damage. 600
Kinjutsu: Golem Rock Gauntlets II 60 0 14 465 Remove all negative status for once; reduce 25%/30% damage (2/3 turns); if any Earth Ninjutsu is used, next turn reduce 100% damage. 300
Kinjutsu: Golem Great Smash 60 610 14 300 Reduce 20% purify chance (4 turns), increase 3 Water Ninjutsu cool down and ignore disable target from healing if player is under 'Kinjutsu: Golem Rock Gauntlets' status effect. (4 turns) 750
Kinjutsu: Heavy Rock Martial Art 5 0 50 10 (Kinjutsu) User consumes all CP and gains the 'Debuff Resist' status and 'Guard' statuses (2 turns) 0
Kinjutsu: Gan Ute 40 451 10 420 (Kinjutsu) Target inflicts 'Internal Injury' for 2 turns (Disable healing effect) 0
Kinjutsu: Heavy Rock Destroyer Technique 80 891 10 820 (Kinjutsu) Target inflicts 'Muddy' status (2 turns) (Reduce 50% purify chance) 0
Kinjutsu: Underground Sneaking Strike 80 900 10 850 (Kinjutsu) Target has 'stun' (1 turn). 0
Water Water Ninjutsu
Name Level Damage Cooldown Chakra Description Tokens
Kinjutsu: Water Renewal 10 0 10 10 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 200
Kinjutsu: Water Renewal II 20 0 14 165 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 100
Kinjutsu: Water Renewal III 30 0 14 240 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 150
Kinjutsu: Water Renewal IV 40 0 14 315 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 200
Kinjutsu: Water Renewal V 50 0 14 390 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 250
Kinjutsu: Water Renewal VI 60 0 14 465 (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. 300
Kinjutsu: Water Bundle 20 168 10 100 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 300
Kinjutsu: Water Bundle II 30 279 14 240 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 150
Kinjutsu: Water Bundle III 40 14 315 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 200
Kinjutsu: Water Bundle IV 50 14 390 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 250
Kinjutsu: Water Bundle V 60 14 465 (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. 300
Kinjutsu: Prison Colliding Wave 30 0 10 150 (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. 400
Kinjutsu: Prison Colliding Wave II 40 0 14 315 (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. 200
Kinjutsu: Prison Colliding Wave III 50 0 14 390 (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. 250
Kinjutsu: Prison Colliding Wave IV 60 0 14 465 (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. 300
Kinjutsu: Shield of Suiten 40 0 10 200 (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) 500
Kinjutsu: Shield of Suiten II 50 0 14 390 (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) 250
Kinjutsu: Shield of Suiten III 60 0 14 465 (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) 300
Kinjutsu: Shark Encampment Shield 50 0 14 250 Remove all negative status, + extra 30%/50% healing effect on water healing Ninjutsu and healing scroll (3/4 turns), -10%/-15% target's CP on every attack the player receives. (3/4 turns) 600
Kinjutsu: Shark Encampment Shield II 60 0 14 465 Remove all negative status, + extra 30%/50% healing effect on water healing Ninjutsu and healing scroll (3/4 turns), -10%/-15% target's CP on every attack the player receives. (3/4 turns) 300
Kinjutsu: Strong Arm Of Suiten 60 549 14 300 Reduce 20% combustion chance (4 turns), increase 3 Fire Ninjutsu cool down, reduce 50% damage if player is under 'Kinjutsu: Shark Encampment Shield' status effect. (4 turns) 750
Kinjutsu: Reverse Moving Water 5 0 50 10 (Kinjutsu) User consumes all CP and fully restores HP 0
Kinjutsu: Mizu Dojigiri 40 496 10 0 (Kinjutsu) Does not consume CP 0
Kinjutsu: Shin Breath Tower 80 802 10 820 (Kinjutsu) Target inflicts the 'Weaken' status (1 turn) (Reduce 100% attack damage) 0
Kinjutsu: Twin Torrent Gunshot 80 810 10 850 (Kinjutsu) Target inflicts the 'Weaken' status (2 turn) (Reduce 90% attack damage) 0

Genjutsu

There are 4 Kinjutsu that can be purchased from the Academy (and one of them requires a Ninja Emblem). The rest can only be obtained through events.

Genjutsu Genjutsu
Name Level Damage Cooldown Chakra Description Obtained by
Kinjutsu: Sexy Girl Transformation 5 0 14 85 (Kinjutsu) Transform into a sexy girl and give stun effect on a target (up to 3 turns). (Not effective on World Boss) Purchasing from the Academy (100 Tokens) and requires Ninja Emblem.
Kinjutsu: Feather Illusion 9 0 12 125 (Kinjutsu) A Genjutsu that causes Sleep for 3 turns. Any damage dealt to the target will break the effect. Purchasing from the Academy (200 Tokens).
Kinjutsu: Falling Leaf Illusion 25 0 14 275 (Kinjutsu) Calm target and remove all buff from target. Purchasing from the Academy (400 Tokens).
Kinjutsu: Spirit Touch 10 0 14 100 (Kinjutsu) A genjutsu which fears your enemy and reduces their damage done by 15% for 5 turns Having 20 friend invites accepted. (No longer available)
Kinjutsu: Profusion of Ghosts 1 0 12 200 (Kinjutsu) Hallucinate the enemy and make them feel being bounded by hundred ghosts. (Reduce CP by 55%, put target's skill into cooldown for 1 turn) Winning the Clan War Season 2 event. (1st place)
Kinjutsu: Ecstasy of Sound 1 0 14 200 (Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns). Winning the Clan War Season 3 event. (1st place)
Kinjutsu: Serene Mind 1 0 14 200 (Kinjutsu) Hallucinate target with mirror-like water so that all attack by target will be rebounded.(2 turns) Earning at least 3 badges from the Hard Mode edition of the Jounin Campaign before July 20, 2010.
Kinjutsu: Dark Curse Ceremony 5 0 12 60 Cast a spell on the target with a dummy to reduce the target's damage, critical chance, and dodge chance by 10% for 3 turns. Receiving it as a random drop after defeating the Giant Dummy World Boss during the 2010 Anniversary event.
Kinjutsu: Cube Illusion 40 0 14 200 (Kinjutsu) Form a kekkai around a target. The target needs to consume 40% extra CP to break the kekkai, and reduce 3% HP & CP when attack with weapon for 3 turns. Winning the Clan War Season 5 event. (1st place)
Kinjutsu: Silver Chain Bundle 1 0 14 200 (Kinjutsu) Lock target for 4 turns when target HP is below 50%. Reduce attack damage by 100% when targets HP is 50% above. Winning the Clan War Season 7 event. (1st place)
Kinjutsu: Yatagarasu 1 0 14 200 (Kinjutsu) The first enemy who attack user after the buff will receive a random status, include stun, restrict, meridian seal and sleep. (4 turns) Winning the Clan War Season 8 event. (1st place)
Kinjutsu: Darkness Chain Seal 1 0 14 200 (Kinjutsu) Seal target's power by the dark chains, to reduce target's accuracy and dodge rate by 100%. (2 turns) Winning the Clan War Season 11 event. (1st place)
Kinjutsu: Kejsumaru 1 0 14 200 (Kinjutsu) Inflict bloodfeed - recover HP after attack. (Amount: 110% of the attack damage)(3 turns) Winning the Clan War Season 12 event. (1st place)
Kinjutsu: Kiss of Serpent 5 0 14 200 (Kinjutsu) Blow target a gross kiss to petrify target (2 turns) (petrified target cannot take any action but will take no damage from all attacks) Obtaining it as a Genjutsu reward from the Valentine's Day 2011 event.
Kinjutsu: Easter Egg Illusion 5 0 18 200 Transform into an easter egg - decrease target's rate to critical, dodge, combustion, purify, and reactive force by 10% (5 turns). Purchasing it as a Festival Reward Genjutsu with Sage Eggs or Monster Eggs from the Easter Egg Hunting 2011 event.

This became re-available as a Legendary Classic Kinjutsu reward from the Christmas and New Year Special Gifts event and as an Easter Hunting Special I grand prize of the Ninja Scratch Card.

Kinjutsu: Bunny Girl Transformation 5 0 18 200 Transform into a bunny girl - decrease target's rate to critical, dodge, combustion, purify, and reactive force by 20% (6 turns). Purchasing it as a Super Reward Genjutsu with Sage Eggs or Monster Eggs from the Easter Egg Hunting 2011 event.

This became re-available as an Easter Hunting Special II grand prize of the Ninja Scratch Card.

Kinjutsu: Three Rods Of Dark Pillars 20 0 14 308 Penetrate dark chakra pillars into target - disable target from using any jutsu and charge (2 turns). Obtaining it as a mystery Genjutsu reward during the Easter Egg Hunting 2011 event.
Kinjutsu: Five Elements Consuming Seal 60 700 25 1,200 (Kinjutsu) Seal the target with 5 elements power, directly remove target's 25% current HP. Obtained by completing the Special Jounin Campaign before August 11, 2011.
Kinjutsu: Great Ball of Devil World 1 0 14 200 (Kinjutsu) Release a dark kekkai to weaken enemies' volition. Reduce 25% damage, dodge and purify chance. (5 turns) Winning the Clan War Season 15 event. (1st place)
Kinjutsu: Camouflage Make-Up 1 0 14 200 (Kinjutsu) Use Camouflage to hide yourself, remove negative status for once; ignore all attack damages for 3 turns Winning the Clan War Season 16 event. (1st place)
Kinjutsu: Bats Transformation 1 10 14 10 (Kinjutsu) Transform into a group of bats and gives stun effect on a target.(2 Turns) Exchanging 15 Death Dolls, 20 Bat Dolls, 3 Pumpkin Dolls and 4 Frankenstein Dolls for it during the Halloween 2011 event.
Kinjutsu: Shadow of Nightmares 60 0 14 200 (Kinjutsu) Incept nightmares to target's mind to drain 10% of target's CP, and inflict chaos. (2 turns) Winning the Clan War Season 18 event. (1st place)
Kinjutsu: Mask of Hell Gate 1 0 14 200 (Kinjutsu) Hallucinate target with ecstatic sound - decrease target's rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns). Winning the Clan War Season 19 event. (1st place)
Kinjutsu: Dark Mind Inner Explosion 1 0 18 200 (Kinjutsu) Insert fear directly into target's mind, and turn him into chaos (3 turns) Receiving it as a random reward from Thanksgiving's Fortune Card.
Kinjutsu: Dark Mind Body Restriction 1 0 50 200 (Kinjutsu) Create scary atmosphere to restrict target, target's HP reduce 5% each turn (5 turns) Receiving it as a random reward from Thanksgiving's Fortune Card.
Kinjutsu: Pandora Box 1 0 16 200 (Kinjutsu) The Legendary Pandora Box return! Reduce 1% target HP each turn (5 turns) Claiming it as the 1st reward of the Kinjutsu: Pandora set of Santa Claus's Quest.
Kinjutsu: Advance Pandora Box 1 0 16 200 (Kinjutsu) The Legendary Pandora Box return! Reduce 2% target HP each turn (3 turns) Claiming it as the 2nd reward of the Kinjutsu: Pandora set of Santa Claus's Quest.
Kinjutsu: Extreme Pandora Box 1 0 16 200 (Kinjutsu) The Legendary Pandora Box return! Reduce 3% target HP each turn (2 turns) Claiming it as the 3rd reward of the Kinjutsu: Pandora set of Santa Claus's Quest.
Kinjutsu: Ultimate Pandora Box 1 0 16 200 (Kinjutsu) The Legendary Pandora Box return! Reduce 6% target HP Claiming it as the 4th reward of the Kinjutsu: Pandora set of Santa Claus's Quest.
Kinjutsu: Element Renewal 1 0 14 200 (Kinjutsu) Decrease target's critical, dodge, combustion, purify rate and reactive force by 40% (2 turns). Inviting 3 people or paying 10 Tokens for each invite left from December 29, 2011 to January 4, 2012.
Kinjutsu: Battle Soul Jutsu 1 0 14 100 (Kinjutsu) Use Genjutsu to boost your flighting spirit. All the attack increased by 5% (10 turns) Receiving it as a random prize from the Ninja Scratch Card.
Kinjutsu: Bewitching Eyes Illusion 1 0 14 400 (Kinjutsu) Drag enemy into illusion and frighten him using the cursed eyes. Enemy's positive status will be removed and damage made reduced by 40% (2 turns) Purchasing 2,200 or 7,500 Tokens or a Ninja Emblem between January 11, 2012 to January 30, 2012.
Kinjutsu: Dark Demonic Illusion Bewitching Eyes 1 0 14 400 (Kinjutsu) Drag enemy into illusion and frighten him using the cursed eyes. Enemy's positive status will be removed and damage made reduced by 60% (3 turns) Purchasing it between January 31, 2012 and February 13, 2012 for 500 Tokens but requires (and replaces) Kinjutsu: Bewitching Eyes Illusion.Can also be obtained as a grand prize of the Ninja Scratch Card between October 9, 2012 and ???.
Kinjutsu: Advance Baku shinjutsu 1 100 14 100 Kinjutsu: Baku shinjutsu from Kumanosuke. It does no harm, but it is good enough to make enemy into Chaos status (2 turns) Claiming it on Stage 5 of Pets & Love by asking friends to help collect 3 roses and by collecting 10 Gift Wrap Papers by posting on your Facebook wall and have friend to claim them.
Kinjutsu: Tenson Omi Korin 1 0 14 200 (Kinjutsu) Legendary Genjutsu, summon Tenson Omi Korin for a team protection. The team recover 500 HP every turn and will not be affected by any negative status (2 turns). Purchasing 2,200 or 7,500 Tokens or a Ninja Emblem between March 8, 2012 to March 19, 2012.Since June 6, 2012, this skill can be purchased from the Academy for 3,600 Tokens.
Kinjutsu: Tenson Omi Gongen 1 0 14 200 (Kinjutsu) Legendary Genjutsu, summon Tenson Omi Gongen for a team protection. The team recover 850 HP every turn and will not be affected by any negative status (3 turns). Purchasing it between March 15, 2012 and March 26, 2012 for 500 Tokens but requires (and replaces) Kinjutsu: Tenson Omi Korin.This became re-available as a grand prize for the Ninja Scratch Card between May 3, 2012 and May ??, 2012 and it doesn't require Kinjutsu: Tenson Omi Korin.
Kinjutsu: Yato 1 0 14 200 (Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge rate by 60% (3 turns) Winning the Clan War Season 23 event. (1st place)
Kinjutsu: Sakura Scatter 1 0 20 200 (Kinjutsu) Understand enemy's move with the aid of Sakura Power. Instant remove all negative status and ignore 100% of target's dodge. (1 turn) Purchasing it for 2,500 Tokens (3,600 Tokens as of April 25, 2012) (as a free user) or 1,200 Tokens (as a premium user) during the Sakura Matsuri event.
Kinjutsu: Tensakura Sanka 1 0 20 200 (Kinjutsu) Understand enemy's move with the aid of Sakura Power. Instant remove all negative status (1 turns) and ignore 100% of target's dodge. (3 turns) Purchasing it between April 25, 2012 and the end of Sakura Matsuri for 800 Tokens but requires (and replaces) Kinjutsu: Sakura Scatter.This later became a grand prize of the Ninja Scratch Card between June 14, 2012 and July 23, 2012.
Kinjutsu: Dance of Visual Illusion 1 0 14 200 (Kinjutsu) Confuses enemy with the Dance of Visual Illusions. Inflict chaos. (2 turns) Obtaining it as a random prize from the Second Prize set of the Special Minis Machine event between May 18, 2012 and May 30, 2012.
Kinjutsu: Patriarchal Faith 1 0 14 10 (Kinjutsu) The power of Fatherly love increases 100% damage for 2 turns. Claiming it after purchasing a Ninja Emblem or 7,500 Token package between June 14, 2012 and June 20, 2012.
Kinjutsu: Kick of Chaos 1 0 14 100 (Kinjutsu) Target have 80% chance of Stun for 2 turns. Exchanging 10 Friendship Kunai in the Friendship Shop between June 21, 2012 and ???
Kinjutsu: Halos of Olympus 1 0 4 200 (Kinjutsu) Utilizing the power of Halos to reduce HALF of max. CP and removes all positive status effect of the opponent. This Genjutsu is extremely accuracte, consumes little Chakra and can be used frequently. Purchasing it for 1,500 Tokens (later 2,000 Tokens) (free user) or 1,000 Tokens (later 1,500 Tokens) (premium user) between August 2, 2012 and August 9, 2012.
Kinjutsu: Detach of Soul 1 0 14 200 (Kinjutsu) Absorb target's spirit level, directly absorb their 20% HP and CP. Winning the Clan War Season 24 event. (1st place)
Kinjutsu: Mushin Kiten Jutsu 1 0 14 200 (Kinjutsu) Erase enemy self conscious and militant. Enemy's positive status will be removed; and stun (1 turn) Winning the Clan War Season 25 event. (1st place)
Kinjutsu: Scissor 80 0 14 200 (Kinjutsu) Use chakra to change energy to physical body, target will receive extra 60% damage. (3 turns) Winning the Clan War Season 26 event. (1st place)
Kinjutsu: Ame no Futodama 1 0 18 200 (Kinjutsu) Summon Ame no Futodama to absorb everything. All enemy's CP reduce by 75%. Winning the Clan War Season 27 event. (1st place)
Kinjutsu: Paper 1 0 8 400 (Kinjutsu) Use chakra to change energy to physical body, reduce his attack damage by 98%. (4 turns) Winning the Clan War Season 28 event. (1st place)
Kinjutsu: Phantom Kyunoki Seals 40 400 25 800 (Kinjutsu) Seal target with Kyunoki power, directly remove target's 15% remained HP. The higher remained HP, higher the damage. Defeating the Monster Boss"Kyunoki" in Halloween 2012 event.
Kinjutsu: Rock 1 0 14 200 (Kinjutsu) Use chakra to change energy to physical body, reduce 130% target's dodge rate; and extra 130% dodge rate during target's attack. (2 turns) Winning the Clan War Season 30 event. (1st place)
Kinjutsu: Blood Butterfly Curse 1 0 12 360 (Kinjutsu) Create bloody illusion to petrify target (4 turns)(petrified targets cannot take any actions but will recieve no damage, except damage over time) Winning the Clan War Season 34 event.

Taijutsu

Kinjutsu that are Taijutsu can only be obtained through special events, especially from Clan Wars.

Taijutsu Taijutsu
Name Level Damage Cooldown Chakra Description Obtained by
Kinjutsu: Death Touch Palm 1 62 (x4) 10 10 (Kinjutsu) A technique that attacks meridian to stop CP flow in the body. Defender cannot use any jutsu and charge for 2 turns. Winning the Clan War Season 1 event. (1st place)
Kinjutsu: Sakura-ryu 40 328 12 100 (Kinjutsu) Hit target's organs and disable him from healing himself for 6 turns. Winning the Clan War Season 4 event. (1st place)
Kinjutsu: Pishamen-Ryu 1 164 12 10 (Kinjutsu) After using this skill on a target, anyone who attacks the same target within the comming 3 turns can recover HP. (Amount 60% of damage made) Winning the Clan War Season 6 event. (1st place)
Kinjutsu: Fiery Night Phoenix 1 164 10 10 (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns) Winning the Clan War Season 9 event. (1st place)
Kinjutsu: Dynamic Dragon Strike 1 328 10 10 (Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using Taijutsu reduce your HP by 5%) Winning the Clan War Season 10 event. (1st place)
Kinjutsu: Violent Quake Fist 1 488 10 10 (Kinjutsu) Focus attack at your enemy's heart and remove all positive status effects as well as reduce his dodge rate by 20% (3 turns) Winning the Clan War Season 13 event. (1st place)
Kinjutsu: Kizui Kimama 1 0 16 10 (Kinjutsu) Absorb natural energy for faster healing - Recover 6% HP for the next 5 turns. Hanami Festival 2011 event.
Kinjutsu: Meridian Breakthrough 1 0 14 10 (Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns) Winning the Clan War Season 14 event. (1st place)
Kinjutsu: Sake Heihachi 10 0 50 100 (Kinjutsu) Increase 25 points damage during battle after use. Claiming it from the sixth set of the Ninja Challenge during Ninja Saga's 2nd Anniversary.
Kinjutsu: Meteor Blast 1 648 12 10 (Kinjutsu) Immediately reduce target CP by 75%; and reduce his attack damage 50%. (3 turns) Winning the Clan War Season 17 event. (1st place)
Kinjutsu: Phantom Impulse 1 10 10 10 (Kinjutsu) Target 10% maximum HP as damage. Damage done not affected by any status; this Justu can be dodged. Purchasing 2,200 or 7,500 Tokens or Ninja Emblem between September 30, 2011 to October 9, 2011 or buy it in the Academy for 900 Tokens until October 24, 2011.Later re-appears as Ninja Scratch Card's grand prize between January 10, 2012 to January 17, 2012.
Kinjutsu: Advance Phantom Impulse 1 10 10 10 (Kinjutsu) Target 15% maximum HP as damage. Damage done not affected by any status; this Justu can be dodged. Increase 15% Damage for the next 5 turns. Purchasing it between October 6, 2011 and October 13, 2011 for 500 Tokens but requires (and replaces) Kinjutsu: Phantom Impulse.
Kinjutsu: Air Pecker Palm 1 648 5 10 (Kinjutsu) Directly attack target's weak point, target will receive extra 100% damage in next turn. Winning the Clan War Season 20 event. (1st place)
Kinjutsu: Meridian Break Step 1 648 10 10 (Kinjutsu) Focus on target's meridian, and kick into pressure point rapidly which target fail to use Jutsu and Charge for 2 turns. (Using Taijutsu reduce your HP by 5%) Winning the Clan War Season 21 event. (1st place)
Kinjutsu: Muscle Front Beheading 1 648 10 10 (Kinjutsu) Interrupt enemy's nervous system which disallow any weapon attack. Also will use up 300% CP on any Jutsu (3 turns)(Reduce 5% HP after used) Winning the Clan War Season 22 event. (1st place)
Kinjutsu: Genbu Defensive Style 1 0 5 10 (Kinjutsu) Prepare a defense position to increase protection. Damage reduce 20% (2 turns) Exchanging 5 Friendship Kunai in the Friendship Shop between March 13, 2012 and June 20, 2012.
Kinjutsu: Tiger High Kick 1 100 15 200 (Kinjutsu) Large amount of chakra released to block target's body circulation. Reduce target's HP and CP by 1% for 10 turns. Receiving it as a random prize in the Second Prize list of the Egg Hunting event.
Kinjutsu: Wolf Fists' Attack 1 100 20 200 (Kinjutsu) Ultimate leverage of chakra for attack. Reduce target's 10% HP Receiving it as a random prize in the Second Prize list of the Egg Hunting event.
Kinjutsu: Gathering Clouds of Heaven 40 328 8 10 (Kinjutsu) A devastating attack which uses chakra to summon the mighty weapon Gathering Clouds of Heaven. Deals 141 HP damage each turn for 10 turns. Obtaining it as a random prize from the Second Prize set of the Special Minis Machine event between May 18, 2012 and May 30, 2012.
Kinjutsu: Sky Dominate Fist 20 168 8 10 (Kinjutsu) A powerful hit towards enemy's weak point with pin-point precision. Reduce 73HP damage each turn for 10 turns. Obtaining it as a random prize from the Second Prize set of the Special Minis Machine event between May 18, 2012 and May 30, 2012.
Kinjutsu: Takamagahara 1 50 50 10 (Kinjutsu) Remove all positive status effect of target. Reduce target HP & CP by 10% 10 turns. (Based on maximum HP & CP) Claiming it by accumulating 20,000 Anniversary Points during the 3rd Anniversary event.
Kinjutsu: Shunsatsu 80 648 10 10 (Kinjutsu) Thousands hits in rapid succession, disable target form healing himself for 6 turns. Winning the Clan War Season 29 event. (1st place)
Kinjutsu: Black Friday Punch 1 12 31 10 (Kinjutsu) Target has a rare chance of 'Stun' for 23 turns. Claiming it from Headquarters
Kinjutsu: Gara Jinrai 80 648 5 10 (Kinjutsu) Attack at a speed so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently. Winning the Clan War Season 31 event. (1st place)
Kinjutsu: Devil Seal 1 300 10 10 (Kinjutsu) Use the power of darkness to drain 33% of target's CP, and inflict Chaos. (1 turn) Winning the Clan War Season 32 event. (1st place)
Kinjutsu: Raising Dragon Strike 1 300 10 10 Summon the sleeping dragon under the ground to attack enemy to reduce target's attack damage by 50% and prevent him from healing himself for 4 turns. (Using Taijutsu remove your HP by 5%) Winning the Clan War Season 33 event. (1st place)

List of Kinjutsu (mobile)

Starting on version 1.1.20 of Ninja Saga (mobile), Kinjutsu became available but they are not classified under Ninjutsu, Taijutsu, or Genjutsu. Instead, Kinjutsu have their own class and unlike the Kinjutsu in the SNS version, Kinjutsu in the mobile version don't have "Kinjutsu" in their name. They can only be obtained through events and certain version updates. Instead of skills being earned individually, Kinjutsu in the mobile version can be shared with multiple characters.

The data for the list of Kinjutsu listed here are Rank 1.

Kinjutsu (iOS)
Name Level Chakra Cooldown Description Obtained by
Heavy Snowy Fist 1 100 6 Dmg 60 Claiming it during v1.1.20 update or purchasing it for $1.99 during v1.1.21.
Egg Bombing 1 100 6 Dmg 60 Exchanging 20 Bunny Eggs for it during the Easter 2012 event (v1.2.4).
Rings Punch 1 100 6 Dmg 80
Self HP damage 3%
Guessing the correct number (46) by the end of the Gold Medal Count Contest. (v1.2.14)
Firework Explosion 1 100 6 Dmg 150 Exchanging 12 Green Chakra, 12 Red Chakra, 12 Purple Chakra, 12 Blue Chakra, and 12 Brown Chakra during the Fireworks Event in v1.2.16.
Kinjutsu (Android)
Name Level Chakra Cooldown Description Obtained by
Rings Punch 1 0 5 Dmg 80
Self HP damage 3%
Guessing the correct number (46) by the end of the Gold Medal Count Contest. (v1.1.63-v1.1.66)
Jutsu
Jutsu (mobile version)


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