Kinjutsu (禁術; Literally meaning "Forbidden Techniques"), previously known as Secret Jutsu (秘伝; Hiden, literally meaning "passed down in secrecy") are Ninjutsu, Genjutsu, or Taijutsu that have various effects. Some Kinjutsu can be bought from the Academy and they are bought with Tokens instead of Gold. However, there are a Genjutsu that is Kinjutsu that requires a Ninja Emblem to purchase and learn them. Kinjutsu cannot be trained from friends unlike regular Ninjutsu, Genjutsu, and Taijutsu. Unlike purchasing other techniques, which have a wait time for the technique to learn, Kinjutsu are learned instantly.
Besides Kinjutsu that can be purchased with Tokens from the Academy, there are special events that may give away Kinjutsu as a reward, particularly Genjutsu and Taijutsu.
List of Kinjutsu
Here is a list of Kinjutsu in Ninja Saga.
- NOTE: The description of the skills are written as they are written in game. Please don't grammatically fix the descriptions. However, the skills' descriptions are altered and fixed in their pages.
Ninjutsu
Ninjutsu that are Kinjutsu can be purchased from the Academy. Kin-Ninjutsu can also be upgraded in Advanced Academy. The chakra cost of Kinjutsu fron Ninjutsu changes from time to time and are usually lower than regular Ninjutsu. However, there are some event Kin-Ninjutsu.
- NOTE: Many advanced Kin-Ninjutsu listed below are missing damage and/or chakra cost. Please correctly fill them out if possible.
Name | Level | Damage | Cooldown | Chakra | Description | Tokens |
---|---|---|---|---|---|---|
Kinjutsu: Evasion | 10 | 0 | 10 | 50 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 200 |
Kinjutsu: Evasion II | 20 | 0 | 12 | 132 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 100 |
Kinjutsu: Evasion III | 30 | 0 | 12 | 192 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 150 |
Kinjutsu: Evasion IV | 40 | 0 | 12 | 252 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 200 |
Kinjutsu: Evasion V | 50 | 0 | 12 | 312 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 250 |
Kinjutsu: Evasion VI | 60 | 0 | 12 | 372 | (Kinjutsu) Increase dodge chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 300 |
Kinjutsu: Blade of Wind | 20 | 147 | 8 | 100 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 300 |
Kinjutsu: Blade of Wind II | 30 | 192 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 150 | ||
Kinjutsu: Blade of Wind III | 40 | 252 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 200 | ||
Kinjutsu: Blade of Wind IV | 50 | 312 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 250 | ||
Kinjutsu: Blade of Wind V | 60 | 372 | (Kinjutsu) Wind attack that causes bleeding effect(Bleeding +25%/27%/30%/35%/35% damage taken for 3/3/3/3/4 turns) | 300 | ||
Kinjutsu: Wind Peace | 30 | 0 | 10 | 150 | (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) | 400 |
Kinjutsu: Wind Peace II | 40 | 0 | 12 | 252 | (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) | 200 |
Kinjutsu: Wind Peace III | 50 | 0 | 12 | 312 | (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) | 250 |
Kinjutsu: Wind Peace IV | 60 | 0 | 12 | 372 | (Kinjutsu) Increase dodge rate by 20%/22%/22%/22%. Recover 8%/8%/9%/9% CP each turn. (Apply to whole team) (3/3/3/4 turns) | 300 |
Kinjutsu: Dance of Fujin | 40 | 0 | 14 | 200 | (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. | 500 |
Kinjutsu: Dance of Fujin II | 50 | 0 | 12 | 312 | (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. | 250 |
Kinjutsu: Dance of Fujin III | 60 | 0 | 12 | 372 | (Kinjutsu) Reduce 4/4/5 cooldown turns of skills that are resting. | 300 |
Kinjutsu: Infinite Whirlwind Breakthrough | 50 | 0 | 12 | 250 | Remove all negative status, reduce 1 Wind Ninjutsu Cool Down on every attack the player receives (2/3 Turns). | 600 |
Kinjutsu: Infinite Whirlwind Breakthrough II | 60 | 0 | 372 | Remove all negative status, reduce 1 Wind Ninjutsu Cool Down on every attack the player receives (2/3 Turns). | 300 | |
Kinjutsu: Fujin Vacuum Storm | 60 | 488 | 14 | 300 | Reduce 20% critical chance (4 turns), increase 3 Lightning Ninjutsu cool down, receive 120% damage if player is under 'Kinjutsu: Infinite Wind Breakthrough' status effect. | 750 |
Kinjutsu: Five Sense Breakthrough | 5 | 0 | 50 | 10 | (Kinjutsu) User consumes all CP and gains the 'Flexible' status (2 turns) (Increase dodge chance by 100%) | 0 |
Kinjutsu: Shokaze Futekina | 40 | 361 | 4 | 336 | (Kinjutsu) This jutsu which can be used more frequently | 0 |
Kinjutsu: Kamaitachi Gekitotsu | 80 | 713 | 8 | 656 | (Kinjutsu) Target's CP reduced by 1300 | 0 |
Kinjutsu: Great Slashing Windstorm | 80 | 730 | 8 | 680 | (Kinjutsu) Target reduce 100% dodge (2 turn). | 0 |
Name | Level | Damage | Cooldown | Chakra | Description | Tokens |
---|---|---|---|---|---|---|
Kinjutsu: Fire Power | 10 | 0 | 10 | 50 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 200 |
Kinjutsu: Fire Power II | 20 | 0 | 14 | 165 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 100 |
Kinjutsu: Fire Power III | 30 | 0 | 14 | 240 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 150 |
Kinjutsu: Fire Power IV | 40 | 0 | 14 | 315 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 200 |
Kinjutsu: Fire Power V | 50 | 0 | 14 | 390 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 250 |
Kinjutsu: Fire Power VI | 60 | 0 | 14 | 465 | (Kinjutsu) Increase all damage done by 40%/42%/45%/49%/55%/55% to all attacks for 3/3/3/3/3/4 turns. | 300 |
Kinjutsu: Hell Fire | 20 | 231 | 10 | 100 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 300 |
Kinjutsu: Hell Fire II | 30 | 372 | 14 | 200 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 150 |
Kinjutsu: Hell Fire III | 40 | 492 | 14 | 315 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 200 |
Kinjutsu: Hell Fire IV | 50 | 612 | 14 | 390 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 250 |
Kinjutsu: Hell Fire V | 60 | 732 | 14 | 465 | (Kinjutsu) Inflicts damage and burn effect for 3/3/3/3/4 turns (Burn -3%/-4%/-5%/-6%/-6% damage per turn) | 300 |
Kinjutsu: Fire Energy Excitation | 30 | 0 | 10 | 150 | (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) | 400 |
Kinjutsu: Fire Energy Excitation II | 40 | 0 | 14 | 315 | (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) | 200 |
Kinjutsu: Fire Energy Excitation III | 50 | 0 | 14 | 390 | (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) | 250 |
Kinjutsu: Fire Energy Excitation IV | 60 | 0 | 14 | 465 | (Kinjutsu) Use skills without consuming CP for 3/3/4/5 turns. (Cannot charge for 5/4/3/2 turns) | 300 |
Kinjutsu: Rage of Yama | 40 | 0 | 14 | 200 | (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). | 500 |
Kinjutsu: Rage of Yama II | 50 | 0 | 14 | 390 | (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). | 250 |
Kinjutsu: Rage of Yama III | 60 | 0 | 14 | 465 | (Kinjutsu) Increase damage as well as damage taken by 20%/25%/30%; Enemy will also take all damage that made on you (3 turns). | 300 |
Kinjutsu: Fire Phoenix Breath | 50 | 0 | 14 | 250 | Remove all negative status, ignore 30%/45% of target's dodge. (4 turns) | 600 |
Kinjutsu: Fire Phoenix Breath II | 60 | 0 | 14 | 465 | Remove all negative status, ignore 30%/45% of target's dodge. (4 turns) | 300 |
Kinjutsu: Yama Great Fire Cannon | 60 | 732 | 14 | 300 | Reduce 20% dodge rate (4 turns), increase 3 Wind Ninjutsu cool down, reduce 8% HP on attack if the player is under 'Kinjutsu: Fire Phoenix Breath' status effect. | 750 |
Kinjutsu: Kagutsuchi Kimono | 5 | 0 | 50 | 10 | (Kinjutsu) User consumes all CP and gains the 'Damage Absorption' status (2 turns) (Convert 100% of taken damage to HP positively) | 0 |
Kinjutsu: Benika Ichimonji | 40 | 541 | 10 | 420 | (Kinjutsu) Strike of ultra-high accuracy | 0 |
Kinjutsu: Dragon Fire Majestic Arrow | 80 | 1,069 | 10 | 820 | (Kinjutsu) Strike of ultra-high accuracy | 0 |
Kinjutsu: Ichimonji Ryuuen | 80 | 1,080 | 10 | 850 | (Kinjutsu) Inflicts "Internal Injury" (3 Turns). (Disable healing effect.) | 0 |
Name | Level | Damage | Cooldown | Chakra | Description | Tokens |
---|---|---|---|---|---|---|
Kinjutsu: Lightning Charge | 10 | 0 | 10 | 50 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 200 |
Kinjutsu: Lightning Charge II | 20 | 0 | 14 | 182 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 100 |
Kinjutsu: Lightning Charge III | 30 | 0 | 14 | 264 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 150 |
Kinjutsu: Lightning Charge IV | 40 | 0 | 14 | 347 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 200 |
Kinjutsu: Lightning Charge V | 50 | 0 | 14 | 429 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 250 |
Kinjutsu: Lightning Charge VI | 60 | 0 | 14 | 512 | (Kinjutsu) Increase critical strike chance by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 300 |
Kinjutsu: Lightning Flash | 20 | 210 | 10 | 100 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 300 |
Kinjutsu: Lightning Flash II | 30 | 341 | 14 | 264 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 150 |
Kinjutsu: Lightning Flash III | 40 | 451 | 14 | 347 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 200 |
Kinjutsu: Lightning Flash IV | 50 | 561 | 14 | 429 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 250 |
Kinjutsu: Lightning Flash V | 60 | 671 | 14 | 512 | (Kinjutsu) Lightning Flash that blinds a target for 2/2/2/2/3 turns. (extra 70%/72%/75%/80%/80% dodge rate during target's attack) | 300 |
Kinjutsu: Flash Lightning Bundle | 30 | 341 | 10 | 150 | (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) | 400 |
Kinjutsu: Flash Lightning Bundle II | 40 | 451 | 14 | 347 | (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) | 200 |
Kinjutsu: Flash Lightning Bundle III | 50 | 561 | 14 | 429 | (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) | 250 |
Kinjutsu: Flash Lightning Bundle IV | 60 | 671 | 14 | 512 | (Kinjutsu) Reduce target's dodge rate for 40%/44%/50%/50%. Reduce target's CP for 8%/8%/9%/9% when target gives attacks. (3/3/3/4 turns) | 300 |
Kinjutsu: Armor of Narukami | 40 | 0 | 10 | 200 | (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) | 500 |
Kinjutsu: Armor of Narukami II | 50 | 0 | 14 | 429 | (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) | 250 |
Kinjutsu: Armor of Narukami III | 60 | 0 | 14 | 512 | (Kinjutsu) Increase damage and critical chance by 15%/20%/20%; and ignore 15%/20%/20% of target's dodge. (3/3/4 turns) | 300 |
Kinjutsu: Ultimate Lightning Boost | 50 | 0 | 15 | 250 | Remove all negative status for once, stun target 1 turn with Lightning Ninjutsu (2/3 turns). | 600 |
Kinjutsu: Ultimate Lightning Boost II | 60 | 0 | 14 | 512 | Remove all negative status for once, stun target 1 turn with Lightning Ninjutsu (2/3 turns). | 300 |
Kinjutsu: Narukami Great Lightning Bullet | 60 | 671 | 14 | 300 | Reduce 20% reactive force chance (4 turns), increase 3 Earth Ninjutsu cool down, receive 100% Critical Hit if the player is under 'Kinjutsu: Ultimate Lightning Boost' status effect. | 750 |
Kinjutsu: Inazuma Mangedan | 5 | 10 | 50 | 10 | (Kinjutsu) User consumes all CP, target inflicts the 'Blind' status (2 turns) (extra 100% dodge rate during target's attack) | 0 |
Kinjutsu: Shadow Lightning Annihilation | 40 | 496 | 10 | 462 | (Kinjutsu) Stun target for 1 turn | 0 |
Kinjutsu: Five Finger Lightning Spear | 80 | 980 | 6 | 450 | (Kinjutsu) This jutsu can be used more frequently and consumes less CP | 0 |
Kinjutsu: Lightning Illusion Flash Spear | 80 | 990 | 10 | 935 | (Kinjustu) Target inflicts the 'blind' status (1 turn). (extra 100% dodge rate during target's attack) | 0 |
Name | Level | Damage | Cooldown | Chakra | Description | Tokens |
---|---|---|---|---|---|---|
Kinjutsu: Golem Protection | 10 | 0 | 10 | 50 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 200 |
Kinjutsu: Golem Protection II | 20 | 0 | 14 | 165 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 100 |
Kinjutsu: Golem Protection III | 30 | 0 | 14 | 240 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 150 |
Kinjutsu: Golem Protection IV | 40 | 0 | 14 | 315 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 200 |
Kinjutsu: Golem Protection V | 50 | 0 | 14 | 390 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 250 |
Kinjutsu: Golem Protection VI | 60 | 0 | 14 | 465 | (Kinjutsu) Create a mud golem to protect you from all attacks. Reducing damage by 40%/42%/45%/49%/55%/55% for 3/3/3/3/3/4 turns. | 300 |
Kinjutsu: Earth Absorption | 20 | 189 | 10 | 100 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 300 |
Kinjutsu: Earth Absorption II | 20 | 310 | 14 | 240 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 150 |
Kinjutsu: Earth Absorption III | 30 | 410 | 14 | 315 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 200 |
Kinjutsu: Earth Absorption IV | 40 | 14 | 390 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 250 | |
Kinjutsu: Earth Absorption V | 50 | 14 | 465 | (Kinjutsu) Earth damage that drain 15%/25%/40%/60%/85% of target's current CP. | 300 | |
Kinjutsu: Hidden Among Rocks | 30 | 0 | 10 | 150 | (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. | 400 |
Kinjutsu: Hidden Among Rocks II | 40 | 0 | 14 | 315 | (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. | 200 |
Kinjutsu: Hidden Among Rocks III | 50 | 0 | 14 | 390 | (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. | 250 |
Kinjutsu: Hidden Among Rocks IV | 60 | 0 | 14 | 465 | (Kinjutsu) Reduce taken damage by 100% for 1/1/1/1 turn and increase attack damage for 75%/80%/85%/90% in the next turn. | 300 |
Kinjutsu: Embrace of Golem | 40 | 0 | 10 | 200 | (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). | 500 |
Kinjutsu: Embrace of Golem II | 50 | 0 | 14 | 390 | (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). | 250 |
Kinjutsu: Embrace of Golem III | 60 | 0 | 14 | 465 | (Kinjutsu) Increase HP by 5%/6%/6% every turn and will not be affected by any negative status (3/3/4 turns). | 300 |
Kinjutsu: Golem Rock Gauntlets | 50 | 0 | 14 | 250 | Remove all negative status for once; reduce 25%/30% damage (2/3 turns); if any Earth Ninjutsu is used, next turn reduce 100% damage. | 600 |
Kinjutsu: Golem Rock Gauntlets II | 60 | 0 | 14 | 465 | Remove all negative status for once; reduce 25%/30% damage (2/3 turns); if any Earth Ninjutsu is used, next turn reduce 100% damage. | 300 |
Kinjutsu: Golem Great Smash | 60 | 610 | 14 | 300 | Reduce 20% purify chance (4 turns), increase 3 Water Ninjutsu cool down and ignore disable target from healing if player is under 'Kinjutsu: Golem Rock Gauntlets' status effect. (4 turns) | 750 |
Kinjutsu: Heavy Rock Martial Art | 5 | 0 | 50 | 10 | (Kinjutsu) User consumes all CP and gains the 'Debuff Resist' status and 'Guard' statuses (2 turns) | 0 |
Kinjutsu: Gan Ute | 40 | 451 | 10 | 420 | (Kinjutsu) Target inflicts 'Internal Injury' for 2 turns (Disable healing effect) | 0 |
Kinjutsu: Heavy Rock Destroyer Technique | 80 | 891 | 10 | 820 | (Kinjutsu) Target inflicts 'Muddy' status (2 turns) (Reduce 50% purify chance) | 0 |
Kinjutsu: Underground Sneaking Strike | 80 | 900 | 10 | 850 | (Kinjutsu) Target has 'stun' (1 turn). | 0 |
Name | Level | Damage | Cooldown | Chakra | Description | Tokens |
---|---|---|---|---|---|---|
Kinjutsu: Water Renewal | 10 | 0 | 10 | 10 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 200 |
Kinjutsu: Water Renewal II | 20 | 0 | 14 | 165 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 100 |
Kinjutsu: Water Renewal III | 30 | 0 | 14 | 240 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 150 |
Kinjutsu: Water Renewal IV | 40 | 0 | 14 | 315 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 200 |
Kinjutsu: Water Renewal V | 50 | 0 | 14 | 390 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 250 |
Kinjutsu: Water Renewal VI | 60 | 0 | 14 | 465 | (Kinjutsu) Regenerate 13%/15%/18%/18%/22%/22% CP every turn for 3/3/3/4/4/5 turns. | 300 |
Kinjutsu: Water Bundle | 20 | 168 | 10 | 100 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 300 |
Kinjutsu: Water Bundle II | 30 | 279 | 14 | 240 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 150 |
Kinjutsu: Water Bundle III | 40 | 14 | 315 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 200 | |
Kinjutsu: Water Bundle IV | 50 | 14 | 390 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 250 | |
Kinjutsu: Water Bundle V | 60 | 14 | 465 | (Kinjutsu) Restrain your enemy. Enemy will not be able to use any skills for 2/2/2/3/3 turns. | 300 | |
Kinjutsu: Prison Colliding Wave | 30 | 0 | 10 | 150 | (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. | 400 |
Kinjutsu: Prison Colliding Wave II | 40 | 0 | 14 | 315 | (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. | 200 |
Kinjutsu: Prison Colliding Wave III | 50 | 0 | 14 | 390 | (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. | 250 |
Kinjutsu: Prison Colliding Wave IV | 60 | 0 | 14 | 465 | (Kinjutsu) Reduce target HP & CP by 2%/3%/5%/8% and stun target for 2 turns. | 300 |
Kinjutsu: Shield of Suiten | 40 | 0 | 10 | 200 | (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) | 500 |
Kinjutsu: Shield of Suiten II | 50 | 0 | 14 | 390 | (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) | 250 |
Kinjutsu: Shield of Suiten III | 60 | 0 | 14 | 465 | (Kinjutsu) Take damage by CP instead of HP (Ratio: 1CP = 2/3/3HP) (3/3/4 turns). (HP will be reduced when there is not enough CP left) | 300 |
Kinjutsu: Shark Encampment Shield | 50 | 0 | 14 | 250 | Remove all negative status, + extra 30%/50% healing effect on water healing Ninjutsu and healing scroll (3/4 turns), -10%/-15% target's CP on every attack the player receives. (3/4 turns) | 600 |
Kinjutsu: Shark Encampment Shield II | 60 | 0 | 14 | 465 | Remove all negative status, + extra 30%/50% healing effect on water healing Ninjutsu and healing scroll (3/4 turns), -10%/-15% target's CP on every attack the player receives. (3/4 turns) | 300 |
Kinjutsu: Strong Arm Of Suiten | 60 | 549 | 14 | 300 | Reduce 20% combustion chance (4 turns), increase 3 Fire Ninjutsu cool down, reduce 50% damage if player is under 'Kinjutsu: Shark Encampment Shield' status effect. (4 turns) | 750 |
Kinjutsu: Reverse Moving Water | 5 | 0 | 50 | 10 | (Kinjutsu) User consumes all CP and fully restores HP | 0 |
Kinjutsu: Mizu Dojigiri | 40 | 496 | 10 | 0 | (Kinjutsu) Does not consume CP | 0 |
Kinjutsu: Shin Breath Tower | 80 | 802 | 10 | 820 | (Kinjutsu) Target inflicts the 'Weaken' status (1 turn) (Reduce 100% attack damage) | 0 |
Kinjutsu: Twin Torrent Gunshot | 80 | 810 | 10 | 850 | (Kinjutsu) Target inflicts the 'Weaken' status (2 turn) (Reduce 90% attack damage) | 0 |
Genjutsu
There are 4 Kinjutsu that can be purchased from the Academy (and one of them requires a Ninja Emblem). The rest can only be obtained through events.
Name | Level | Damage | Cooldown | Chakra | Description | Obtained by |
---|---|---|---|---|---|---|
Kinjutsu: Sexy Girl Transformation | 5 | 0 | 14 | 85 | (Kinjutsu) Transform into a sexy girl and give stun effect on a target (up to 3 turns). (Not effective on World Boss) | Purchasing from the Academy (100 Tokens) and requires Ninja Emblem. |
Kinjutsu: Feather Illusion | 9 | 0 | 12 | 125 | (Kinjutsu) A Genjutsu that causes Sleep for 3 turns. Any damage dealt to the target will break the effect. | Purchasing from the Academy (200 Tokens). |
Kinjutsu: Falling Leaf Illusion | 25 | 0 | 14 | 275 | (Kinjutsu) Calm target and remove all buff from target. | Purchasing from the Academy (400 Tokens). |
Kinjutsu: Spirit Touch | 10 | 0 | 14 | 100 | (Kinjutsu) A genjutsu which fears your enemy and reduces their damage done by 15% for 5 turns | Having 20 friend invites accepted. (No longer available) |
Kinjutsu: Profusion of Ghosts | 1 | 0 | 12 | 200 | (Kinjutsu) Hallucinate the enemy and make them feel being bounded by hundred ghosts. (Reduce CP by 55%, put target's skill into cooldown for 1 turn) | Winning the Clan War Season 2 event. (1st place) |
Kinjutsu: Ecstasy of Sound | 1 | 0 | 14 | 200 | (Kinjutsu) Hallucinate target with ecstatic sound to restrict target and reduce attack damage by 100% (2 turns). | Winning the Clan War Season 3 event. (1st place) |
Kinjutsu: Serene Mind | 1 | 0 | 14 | 200 | (Kinjutsu) Hallucinate target with mirror-like water so that all attack by target will be rebounded.(2 turns) | Earning at least 3 badges from the Hard Mode edition of the Jounin Campaign before July 20, 2010. |
Kinjutsu: Dark Curse Ceremony | 5 | 0 | 12 | 60 | Cast a spell on the target with a dummy to reduce the target's damage, critical chance, and dodge chance by 10% for 3 turns. | Receiving it as a random drop after defeating the Giant Dummy World Boss during the 2010 Anniversary event. |
Kinjutsu: Cube Illusion | 40 | 0 | 14 | 200 | (Kinjutsu) Form a kekkai around a target. The target needs to consume 40% extra CP to break the kekkai, and reduce 3% HP & CP when attack with weapon for 3 turns. | Winning the Clan War Season 5 event. (1st place) |
Kinjutsu: Silver Chain Bundle | 1 | 0 | 14 | 200 | (Kinjutsu) Lock target for 4 turns when target HP is below 50%. Reduce attack damage by 100% when targets HP is 50% above. | Winning the Clan War Season 7 event. (1st place) |
Kinjutsu: Yatagarasu | 1 | 0 | 14 | 200 | (Kinjutsu) The first enemy who attack user after the buff will receive a random status, include stun, restrict, meridian seal and sleep. (4 turns) | Winning the Clan War Season 8 event. (1st place) |
Kinjutsu: Darkness Chain Seal | 1 | 0 | 14 | 200 | (Kinjutsu) Seal target's power by the dark chains, to reduce target's accuracy and dodge rate by 100%. (2 turns) | Winning the Clan War Season 11 event. (1st place) |
Kinjutsu: Kejsumaru | 1 | 0 | 14 | 200 | (Kinjutsu) Inflict bloodfeed - recover HP after attack. (Amount: 110% of the attack damage)(3 turns) | Winning the Clan War Season 12 event. (1st place) |
Kinjutsu: Kiss of Serpent | 5 | 0 | 14 | 200 | (Kinjutsu) Blow target a gross kiss to petrify target (2 turns) (petrified target cannot take any action but will take no damage from all attacks) | Obtaining it as a Genjutsu reward from the Valentine's Day 2011 event. |
Kinjutsu: Easter Egg Illusion | 5 | 0 | 18 | 200 | Transform into an easter egg - decrease target's rate to critical, dodge, combustion, purify, and reactive force by 10% (5 turns). | Purchasing it as a Festival Reward Genjutsu with Sage Eggs or Monster Eggs from the Easter Egg Hunting 2011 event.
This became re-available as a Legendary Classic Kinjutsu reward from the Christmas and New Year Special Gifts event and as an Easter Hunting Special I grand prize of the Ninja Scratch Card. |
Kinjutsu: Bunny Girl Transformation | 5 | 0 | 18 | 200 | Transform into a bunny girl - decrease target's rate to critical, dodge, combustion, purify, and reactive force by 20% (6 turns). | Purchasing it as a Super Reward Genjutsu with Sage Eggs or Monster Eggs from the Easter Egg Hunting 2011 event.
This became re-available as an Easter Hunting Special II grand prize of the Ninja Scratch Card. |
Kinjutsu: Three Rods Of Dark Pillars | 20 | 0 | 14 | 308 | Penetrate dark chakra pillars into target - disable target from using any jutsu and charge (2 turns). | Obtaining it as a mystery Genjutsu reward during the Easter Egg Hunting 2011 event. |
Kinjutsu: Five Elements Consuming Seal | 60 | 700 | 25 | 1,200 | (Kinjutsu) Seal the target with 5 elements power, directly remove target's 25% current HP. | Obtained by completing the Special Jounin Campaign before August 11, 2011. |
Kinjutsu: Great Ball of Devil World | 1 | 0 | 14 | 200 | (Kinjutsu) Release a dark kekkai to weaken enemies' volition. Reduce 25% damage, dodge and purify chance. (5 turns) | Winning the Clan War Season 15 event. (1st place) |
Kinjutsu: Camouflage Make-Up | 1 | 0 | 14 | 200 | (Kinjutsu) Use Camouflage to hide yourself, remove negative status for once; ignore all attack damages for 3 turns | Winning the Clan War Season 16 event. (1st place) |
Kinjutsu: Bats Transformation | 1 | 10 | 14 | 10 | (Kinjutsu) Transform into a group of bats and gives stun effect on a target.(2 Turns) | Exchanging 15 Death Dolls, 20 Bat Dolls, 3 Pumpkin Dolls and 4 Frankenstein Dolls for it during the Halloween 2011 event. |
Kinjutsu: Shadow of Nightmares | 60 | 0 | 14 | 200 | (Kinjutsu) Incept nightmares to target's mind to drain 10% of target's CP, and inflict chaos. (2 turns) | Winning the Clan War Season 18 event. (1st place) |
Kinjutsu: Mask of Hell Gate | 1 | 0 | 14 | 200 | (Kinjutsu) Hallucinate target with ecstatic sound - decrease target's rate to critical, dodge, combustion, purify and reactive force by 80% (4 turns). | Winning the Clan War Season 19 event. (1st place) |
Kinjutsu: Dark Mind Inner Explosion | 1 | 0 | 18 | 200 | (Kinjutsu) Insert fear directly into target's mind, and turn him into chaos (3 turns) | Receiving it as a random reward from Thanksgiving's Fortune Card. |
Kinjutsu: Dark Mind Body Restriction | 1 | 0 | 50 | 200 | (Kinjutsu) Create scary atmosphere to restrict target, target's HP reduce 5% each turn (5 turns) | Receiving it as a random reward from Thanksgiving's Fortune Card. |
Kinjutsu: Pandora Box | 1 | 0 | 16 | 200 | (Kinjutsu) The Legendary Pandora Box return! Reduce 1% target HP each turn (5 turns) | Claiming it as the 1st reward of the Kinjutsu: Pandora set of Santa Claus's Quest. |
Kinjutsu: Advance Pandora Box | 1 | 0 | 16 | 200 | (Kinjutsu) The Legendary Pandora Box return! Reduce 2% target HP each turn (3 turns) | Claiming it as the 2nd reward of the Kinjutsu: Pandora set of Santa Claus's Quest. |
Kinjutsu: Extreme Pandora Box | 1 | 0 | 16 | 200 | (Kinjutsu) The Legendary Pandora Box return! Reduce 3% target HP each turn (2 turns) | Claiming it as the 3rd reward of the Kinjutsu: Pandora set of Santa Claus's Quest. |
Kinjutsu: Ultimate Pandora Box | 1 | 0 | 16 | 200 | (Kinjutsu) The Legendary Pandora Box return! Reduce 6% target HP | Claiming it as the 4th reward of the Kinjutsu: Pandora set of Santa Claus's Quest. |
Kinjutsu: Element Renewal | 1 | 0 | 14 | 200 | (Kinjutsu) Decrease target's critical, dodge, combustion, purify rate and reactive force by 40% (2 turns). | Inviting 3 people or paying 10 Tokens for each invite left from December 29, 2011 to January 4, 2012. |
Kinjutsu: Battle Soul Jutsu | 1 | 0 | 14 | 100 | (Kinjutsu) Use Genjutsu to boost your flighting spirit. All the attack increased by 5% (10 turns) | Receiving it as a random prize from the Ninja Scratch Card. |
Kinjutsu: Bewitching Eyes Illusion | 1 | 0 | 14 | 400 | (Kinjutsu) Drag enemy into illusion and frighten him using the cursed eyes. Enemy's positive status will be removed and damage made reduced by 40% (2 turns) | Purchasing 2,200 or 7,500 Tokens or a Ninja Emblem between January 11, 2012 to January 30, 2012. |
Kinjutsu: Dark Demonic Illusion Bewitching Eyes | 1 | 0 | 14 | 400 | (Kinjutsu) Drag enemy into illusion and frighten him using the cursed eyes. Enemy's positive status will be removed and damage made reduced by 60% (3 turns) | Purchasing it between January 31, 2012 and February 13, 2012 for 500 Tokens but requires (and replaces) Kinjutsu: Bewitching Eyes Illusion.Can also be obtained as a grand prize of the Ninja Scratch Card between October 9, 2012 and ???. |
Kinjutsu: Advance Baku shinjutsu | 1 | 100 | 14 | 100 | Kinjutsu: Baku shinjutsu from Kumanosuke. It does no harm, but it is good enough to make enemy into Chaos status (2 turns) | Claiming it on Stage 5 of Pets & Love by asking friends to help collect 3 roses and by collecting 10 Gift Wrap Papers by posting on your Facebook wall and have friend to claim them. |
Kinjutsu: Tenson Omi Korin | 1 | 0 | 14 | 200 | (Kinjutsu) Legendary Genjutsu, summon Tenson Omi Korin for a team protection. The team recover 500 HP every turn and will not be affected by any negative status (2 turns). | Purchasing 2,200 or 7,500 Tokens or a Ninja Emblem between March 8, 2012 to March 19, 2012.Since June 6, 2012, this skill can be purchased from the Academy for 3,600 Tokens. |
Kinjutsu: Tenson Omi Gongen | 1 | 0 | 14 | 200 | (Kinjutsu) Legendary Genjutsu, summon Tenson Omi Gongen for a team protection. The team recover 850 HP every turn and will not be affected by any negative status (3 turns). | Purchasing it between March 15, 2012 and March 26, 2012 for 500 Tokens but requires (and replaces) Kinjutsu: Tenson Omi Korin.This became re-available as a grand prize for the Ninja Scratch Card between May 3, 2012 and May ??, 2012 and it doesn't require Kinjutsu: Tenson Omi Korin. |
Kinjutsu: Yato | 1 | 0 | 14 | 200 | (Kinjutsu) Use black feathers to create an illusion zone to give mental attack. This will remove all positive status effect as well as reduce his dodge rate by 60% (3 turns) | Winning the Clan War Season 23 event. (1st place) |
Kinjutsu: Sakura Scatter | 1 | 0 | 20 | 200 | (Kinjutsu) Understand enemy's move with the aid of Sakura Power. Instant remove all negative status and ignore 100% of target's dodge. (1 turn) | Purchasing it for 2,500 Tokens (3,600 Tokens as of April 25, 2012) (as a free user) or 1,200 Tokens (as a premium user) during the Sakura Matsuri event. |
Kinjutsu: Tensakura Sanka | 1 | 0 | 20 | 200 | (Kinjutsu) Understand enemy's move with the aid of Sakura Power. Instant remove all negative status (1 turns) and ignore 100% of target's dodge. (3 turns) | Purchasing it between April 25, 2012 and the end of Sakura Matsuri for 800 Tokens but requires (and replaces) Kinjutsu: Sakura Scatter.This later became a grand prize of the Ninja Scratch Card between June 14, 2012 and July 23, 2012. |
Kinjutsu: Dance of Visual Illusion | 1 | 0 | 14 | 200 | (Kinjutsu) Confuses enemy with the Dance of Visual Illusions. Inflict chaos. (2 turns) | Obtaining it as a random prize from the Second Prize set of the Special Minis Machine event between May 18, 2012 and May 30, 2012. |
Kinjutsu: Patriarchal Faith | 1 | 0 | 14 | 10 | (Kinjutsu) The power of Fatherly love increases 100% damage for 2 turns. | Claiming it after purchasing a Ninja Emblem or 7,500 Token package between June 14, 2012 and June 20, 2012. |
Kinjutsu: Kick of Chaos | 1 | 0 | 14 | 100 | (Kinjutsu) Target have 80% chance of Stun for 2 turns. | Exchanging 10 Friendship Kunai in the Friendship Shop between June 21, 2012 and ??? |
Kinjutsu: Halos of Olympus | 1 | 0 | 4 | 200 | (Kinjutsu) Utilizing the power of Halos to reduce HALF of max. CP and removes all positive status effect of the opponent. This Genjutsu is extremely accuracte, consumes little Chakra and can be used frequently. | Purchasing it for 1,500 Tokens (later 2,000 Tokens) (free user) or 1,000 Tokens (later 1,500 Tokens) (premium user) between August 2, 2012 and August 9, 2012. |
Kinjutsu: Detach of Soul | 1 | 0 | 14 | 200 | (Kinjutsu) Absorb target's spirit level, directly absorb their 20% HP and CP. | Winning the Clan War Season 24 event. (1st place) |
Kinjutsu: Mushin Kiten Jutsu | 1 | 0 | 14 | 200 | (Kinjutsu) Erase enemy self conscious and militant. Enemy's positive status will be removed; and stun (1 turn) | Winning the Clan War Season 25 event. (1st place) |
Kinjutsu: Scissor | 80 | 0 | 14 | 200 | (Kinjutsu) Use chakra to change energy to physical body, target will receive extra 60% damage. (3 turns) | Winning the Clan War Season 26 event. (1st place) |
Kinjutsu: Ame no Futodama | 1 | 0 | 18 | 200 | (Kinjutsu) Summon Ame no Futodama to absorb everything. All enemy's CP reduce by 75%. | Winning the Clan War Season 27 event. (1st place) |
Kinjutsu: Paper | 1 | 0 | 8 | 400 | (Kinjutsu) Use chakra to change energy to physical body, reduce his attack damage by 98%. (4 turns) | Winning the Clan War Season 28 event. (1st place) |
Kinjutsu: Phantom Kyunoki Seals | 40 | 400 | 25 | 800 | (Kinjutsu) Seal target with Kyunoki power, directly remove target's 15% remained HP. The higher remained HP, higher the damage. | Defeating the Monster Boss"Kyunoki" in Halloween 2012 event. |
Kinjutsu: Rock | 1 | 0 | 14 | 200 | (Kinjutsu) Use chakra to change energy to physical body, reduce 130% target's dodge rate; and extra 130% dodge rate during target's attack. (2 turns) | Winning the Clan War Season 30 event. (1st place) |
Kinjutsu: Blood Butterfly Curse | 1 | 0 | 12 | 360 | (Kinjutsu) Create bloody illusion to petrify target (4 turns)(petrified targets cannot take any actions but will recieve no damage, except damage over time) | Winning the Clan War Season 34 event. |
Taijutsu
Kinjutsu that are Taijutsu can only be obtained through special events, especially from Clan Wars.
Name | Level | Damage | Cooldown | Chakra | Description | Obtained by |
---|---|---|---|---|---|---|
Kinjutsu: Death Touch Palm | 1 | 62 (x4) | 10 | 10 | (Kinjutsu) A technique that attacks meridian to stop CP flow in the body. Defender cannot use any jutsu and charge for 2 turns. | Winning the Clan War Season 1 event. (1st place) |
Kinjutsu: Sakura-ryu | 40 | 328 | 12 | 100 | (Kinjutsu) Hit target's organs and disable him from healing himself for 6 turns. | Winning the Clan War Season 4 event. (1st place) |
Kinjutsu: Pishamen-Ryu | 1 | 164 | 12 | 10 | (Kinjutsu) After using this skill on a target, anyone who attacks the same target within the comming 3 turns can recover HP. (Amount 60% of damage made) | Winning the Clan War Season 6 event. (1st place) |
Kinjutsu: Fiery Night Phoenix | 1 | 164 | 10 | 10 | (Kinjutsu) Give a fiery punch to target and inflict burning. (Reduce HP by 3%) (4 turns) | Winning the Clan War Season 9 event. (1st place) |
Kinjutsu: Dynamic Dragon Strike | 1 | 328 | 10 | 10 | (Kinjutsu) Create a dragon-shaped air pressure to crash target and reduce his attack damage by 98%. (4 turns) (Using Taijutsu reduce your HP by 5%) | Winning the Clan War Season 10 event. (1st place) |
Kinjutsu: Violent Quake Fist | 1 | 488 | 10 | 10 | (Kinjutsu) Focus attack at your enemy's heart and remove all positive status effects as well as reduce his dodge rate by 20% (3 turns) | Winning the Clan War Season 13 event. (1st place) |
Kinjutsu: Kizui Kimama | 1 | 0 | 16 | 10 | (Kinjutsu) Absorb natural energy for faster healing - Recover 6% HP for the next 5 turns. | Hanami Festival 2011 event. |
Kinjutsu: Meridian Breakthrough | 1 | 0 | 14 | 10 | (Kinjutsu) Create a chakra armor that bounces 90% damages back to enemy and recover 8% HP. (3 turns) | Winning the Clan War Season 14 event. (1st place) |
Kinjutsu: Sake Heihachi | 10 | 0 | 50 | 100 | (Kinjutsu) Increase 25 points damage during battle after use. | Claiming it from the sixth set of the Ninja Challenge during Ninja Saga's 2nd Anniversary. |
Kinjutsu: Meteor Blast | 1 | 648 | 12 | 10 | (Kinjutsu) Immediately reduce target CP by 75%; and reduce his attack damage 50%. (3 turns) | Winning the Clan War Season 17 event. (1st place) |
Kinjutsu: Phantom Impulse | 1 | 10 | 10 | 10 | (Kinjutsu) Target 10% maximum HP as damage. Damage done not affected by any status; this Justu can be dodged. | Purchasing 2,200 or 7,500 Tokens or Ninja Emblem between September 30, 2011 to October 9, 2011 or buy it in the Academy for 900 Tokens until October 24, 2011.Later re-appears as Ninja Scratch Card's grand prize between January 10, 2012 to January 17, 2012. |
Kinjutsu: Advance Phantom Impulse | 1 | 10 | 10 | 10 | (Kinjutsu) Target 15% maximum HP as damage. Damage done not affected by any status; this Justu can be dodged. Increase 15% Damage for the next 5 turns. | Purchasing it between October 6, 2011 and October 13, 2011 for 500 Tokens but requires (and replaces) Kinjutsu: Phantom Impulse. |
Kinjutsu: Air Pecker Palm | 1 | 648 | 5 | 10 | (Kinjutsu) Directly attack target's weak point, target will receive extra 100% damage in next turn. | Winning the Clan War Season 20 event. (1st place) |
Kinjutsu: Meridian Break Step | 1 | 648 | 10 | 10 | (Kinjutsu) Focus on target's meridian, and kick into pressure point rapidly which target fail to use Jutsu and Charge for 2 turns. (Using Taijutsu reduce your HP by 5%) | Winning the Clan War Season 21 event. (1st place) |
Kinjutsu: Muscle Front Beheading | 1 | 648 | 10 | 10 | (Kinjutsu) Interrupt enemy's nervous system which disallow any weapon attack. Also will use up 300% CP on any Jutsu (3 turns)(Reduce 5% HP after used) | Winning the Clan War Season 22 event. (1st place) |
Kinjutsu: Genbu Defensive Style | 1 | 0 | 5 | 10 | (Kinjutsu) Prepare a defense position to increase protection. Damage reduce 20% (2 turns) | Exchanging 5 Friendship Kunai in the Friendship Shop between March 13, 2012 and June 20, 2012. |
Kinjutsu: Tiger High Kick | 1 | 100 | 15 | 200 | (Kinjutsu) Large amount of chakra released to block target's body circulation. Reduce target's HP and CP by 1% for 10 turns. | Receiving it as a random prize in the Second Prize list of the Egg Hunting event. |
Kinjutsu: Wolf Fists' Attack | 1 | 100 | 20 | 200 | (Kinjutsu) Ultimate leverage of chakra for attack. Reduce target's 10% HP | Receiving it as a random prize in the Second Prize list of the Egg Hunting event. |
Kinjutsu: Gathering Clouds of Heaven | 40 | 328 | 8 | 10 | (Kinjutsu) A devastating attack which uses chakra to summon the mighty weapon Gathering Clouds of Heaven. Deals 141 HP damage each turn for 10 turns. | Obtaining it as a random prize from the Second Prize set of the Special Minis Machine event between May 18, 2012 and May 30, 2012. |
Kinjutsu: Sky Dominate Fist | 20 | 168 | 8 | 10 | (Kinjutsu) A powerful hit towards enemy's weak point with pin-point precision. Reduce 73HP damage each turn for 10 turns. | Obtaining it as a random prize from the Second Prize set of the Special Minis Machine event between May 18, 2012 and May 30, 2012. |
Kinjutsu: Takamagahara | 1 | 50 | 50 | 10 | (Kinjutsu) Remove all positive status effect of target. Reduce target HP & CP by 10% 10 turns. (Based on maximum HP & CP) | Claiming it by accumulating 20,000 Anniversary Points during the 3rd Anniversary event. |
Kinjutsu: Shunsatsu | 80 | 648 | 10 | 10 | (Kinjutsu) Thousands hits in rapid succession, disable target form healing himself for 6 turns. | Winning the Clan War Season 29 event. (1st place) |
Kinjutsu: Black Friday Punch | 1 | 12 | 31 | 10 | (Kinjutsu) Target has a rare chance of 'Stun' for 23 turns. | Claiming it from Headquarters |
Kinjutsu: Gara Jinrai | 80 | 648 | 5 | 10 | (Kinjutsu) Attack at a speed so high that enemies cannot respond to it. This Taijutsu is extremely accurate and can be used frequently. | Winning the Clan War Season 31 event. (1st place) |
Kinjutsu: Devil Seal | 1 | 300 | 10 | 10 | (Kinjutsu) Use the power of darkness to drain 33% of target's CP, and inflict Chaos. (1 turn) | Winning the Clan War Season 32 event. (1st place) |
Kinjutsu: Raising Dragon Strike | 1 | 300 | 10 | 10 | Summon the sleeping dragon under the ground to attack enemy to reduce target's attack damage by 50% and prevent him from healing himself for 4 turns. (Using Taijutsu remove your HP by 5%) | Winning the Clan War Season 33 event. (1st place) |
List of Kinjutsu (mobile)
Starting on version 1.1.20 of Ninja Saga (mobile), Kinjutsu became available but they are not classified under Ninjutsu, Taijutsu, or Genjutsu. Instead, Kinjutsu have their own class and unlike the Kinjutsu in the SNS version, Kinjutsu in the mobile version don't have "Kinjutsu" in their name. They can only be obtained through events and certain version updates. Instead of skills being earned individually, Kinjutsu in the mobile version can be shared with multiple characters.
The data for the list of Kinjutsu listed here are Rank 1.
Name | Level | Chakra | Cooldown | Description | Obtained by |
---|---|---|---|---|---|
Heavy Snowy Fist | 1 | 100 | 6 | Dmg 60 | Claiming it during v1.1.20 update or purchasing it for $1.99 during v1.1.21. |
Egg Bombing | 1 | 100 | 6 | Dmg 60 | Exchanging 20 Bunny Eggs for it during the Easter 2012 event (v1.2.4). |
Rings Punch | 1 | 100 | 6 | Dmg 80 Self HP damage 3% |
Guessing the correct number (46) by the end of the Gold Medal Count Contest. (v1.2.14) |
Firework Explosion | 1 | 100 | 6 | Dmg 150 | Exchanging 12 Green Chakra, 12 Red Chakra, 12 Purple Chakra, 12 Blue Chakra, and 12 Brown Chakra during the Fireworks Event in v1.2.16. |
Name | Level | Chakra | Cooldown | Description | Obtained by |
---|---|---|---|---|---|
Rings Punch | 1 | 0 | 5 | Dmg 80 Self HP damage 3% |
Guessing the correct number (46) by the end of the Gold Medal Count Contest. (v1.1.63-v1.1.66) |
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