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| damage9 = 0
 
| damage9 = 0
 
| damage10 = 0
 
| damage10 = 0
| chakra1 = Lv x
+
| chakra1 = Lv x 100%
| chakra2 = Lv x
+
| chakra2 = Lv x 170%
 
| chakra3 = Lv x
 
| chakra3 = Lv x
 
| chakra4 = Lv x
 
| chakra4 = Lv x

Revision as of 16:06, 7 November 2012

Extreme Mode
Extreme Mode
Data
Talent Eight Extremities
Type Active - Buff
Level

5 TP
Damage 0
Chakra Lv x 100%
Cooldown 16

Increases attack damage of all taijutsu by 5% (3 turns)
User cannot be healed (3 turns)

10 TP
Damage 0
Chakra Lv x 170%
Cooldown 16

Increases attack damage of all taijutsu by 10% (3 turns)
User cannot be healed (3 turns)

25 TP
Damage 0
Chakra Lv x
Cooldown 16

Increases attack damage of all taijutsu by 16% (3 turns)
User cannot be healed (3 turns)

50 TP
Damage 0
Chakra Lv x
Cooldown 16

Increases attack damage of all taijutsu by 23% (3 turns)
User cannot be healed (3 turns)

100 TP
Damage 0
Chakra Lv x 500%
Cooldown 16

Increases attack damage of all taijutsu by 31% (4 turns)
User cannot be healed (4 turns)

200 TP
Damage 0
Chakra Lv x 650%
Cooldown 16

Increases attack damage of all taijutsu by 40% (4 turns)
User cannot be healed (4 turns)

300 TP
Damage 0
Chakra Lv x 820%
Cooldown 16

Increases attack damage of all taijutsu by 50% (4 turns)
User cannot be healed (4 turns)

450 TP
Damage 0
Chakra Lv x 1,010%
Cooldown 16

Increases attack damage of all taijutsu by 55% (4 turns)
User cannot be healed (4 turns)

600 TP
Damage 0
Chakra Lv x 1,220%
Cooldown 16

Increases attack damage of all taijutsu by 66% (5 turns)
User cannot be healed (5 turns)

800 TP
Damage 0
Chakra Lv x 1,450%
Cooldown 16

Increases attack damage of all taijutsu by 80% (5 turns)
User cannot be healed (5 turns)

Required Skill(s) Eight Extremities Strengthen (Lv. 5)

Extreme Mode: Develop every part of the body to a superb condition for a short period of time. (Warning: serious side effects)

Additional Effect(s)

Cast Extreme Mode! on the user: Increases the user's attack damage for Taijutsu by a percentage amount for a number of turns. When Extreme Mode ends, the user goes under Internal Injury, preventing the user to heal for a number of turns.

Eight Extremities

Talent