Originated from the north, the Battle Turtle is known of its age, which is signified by the thorns on its shell.
Battle Turtle is a Rank A World Boss in the Hunting House and requires the main player to be at least Level 55 to fight it.
Stats
- Level: 55
- HP: 132,800
- CP: 9,000
- Agility: 139
- Purify: 5% - 10%
Possible Rewards
58,152 XP, 25,000 Gold
Weapon
Magatama
- Level 1 Magatama
- Level 2 Magatama
- Level 3 Magatama
- Level 4 Magatama
- Level 5 Magatama
Attacks
- Water Release: Water Drowning Roughs
- Damage: 350
- Cooldown: ?
- Effect: Attacks all enemies if the attack hits the main player.
- Description: Strike the pool and then form a big wave.
- Water Release: Water Encampment Trap
- Damage: 100
- Cooldown: ?
- Effect: Inflict Restriction for 5 turns.
- Description: Release a water spike trap.
- Water Release: Water Scale Gunshot
- Damage: 380
- Cooldown: ?
- Description: Shoot a ball of water.
- Sting Barrage
- Damage: 300
- Cooldown: ?
- Effect: Inflict Bleeding 10% for 2 turns.
- Description: Make a rain of stingers.
- Bite
- Damage: 350
- Cooldown: 0
- Descriprion: Bite the target.
- Water Release: Water Ground Destroyer
- Damage: 425
- Cooldown: ?
- Effect: Can only be used after losing a quarter amount of HP. Inflict Stun for 2 turns.
- Description: Jump and fall on the target.
- Water Release: Whirlpool Shot
- Damage: 475
- Cooldown: ?
- Effect: Can only be used after losing a quarter amount of HP.
- Description: Shoot a spinning water ball.
- Sting Barrage Storm
- Damage: 510
- Cooldown: ?
- Effect: Can only be used after losing a quarter amount of HP. Attacks all enemies if the attack hits the main player and inflict Bleeding 25% to each character for 2 turns if the attack hits the main player.
- Description: Make a big sting storm from it's shell.
- Water Release: Water Shallow Stream
- Heal: 42000
- Cooldown: ?
- Effect: Can only be used after losing a half amount of HP,20% change to inflict purify
- Description: Form a water shield barrier.
- Attack Mode
- Cooldown: 12?
- Effect: Can only be used after losing a half amount of HP. Increases damage given by 30% and taken for 5 turns.
- Description: Charge with blue barrier.
- Defense Mode
- Cooldown: ?
- Effect: Can only be used after losing a half amount of HP. Reduces damage taken and given for 5 turns.
- Description: Charge with orange barrier.
- Water Release: Marine Scale Vortex
- Damage: 700 - 1200
- Cooldown: ?
- Effect: Can only be used after losing a half amount of HP. Attacks all enemies if the attack hits the main player.
- Description: Make three water twisters.
Tips
- The Kinjutsu: Golem Rock Gauntlets and Kinjutsu: Golem Great Smash combo not only prevents Battle Turtle from healing, but also prevents it from Purifying the "Internal Injury".
- Earth users are advised to get Embrace of Golem. For Wind, any dodge skills ar good. Thunder users are better off getting Kinjutsu: Lightning Flash. Water users are advised to have more Kinjutsus possible: KInjutsu: Water Bundle to cast Restriction, KInjutsu: Prison Colliding Wave to deal DoT, Kinjutsu: Shield of Suiten to take no damage (Make sure you got enough CP), Kinjutsu: Shark Encampment Shield + Kinjutsu: Strong Arm of Suiten = Battle Turtle deals 50% less damage. Fire users are off using KInjutsu: Fire Phoenix Breath + Kinjutsu: Yama Great Fire Cannon = -20% target's dodge with 8% instant HP reduction.