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** Effect: Can only be used after losing a half amount of HP. Attacks all enemies if the attack hits the main player. |
** Effect: Can only be used after losing a half amount of HP. Attacks all enemies if the attack hits the main player. |
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** Description: Make three water twisters. |
** Description: Make three water twisters. |
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− | == |
+ | ==Tips== |
− | *The Golem Rock |
+ | *The [[Kinjutsu: Golem Rock Gauntlets]] and [[Kinjutsu: Golem Great Smash]] combo not only prevents Battle Turtle from healing, but also prevents it from Purifying the "Internal Injury". |
− | *Earth users are advised to get Embrace of Golem. For Wind, any dodge skills ar good. Thunder users are better off getting Lightning Flash. |
+ | *Earth users are advised to get Embrace of Golem. For Wind, any dodge skills ar good. Thunder users are better off getting [[Kinjutsu: Lightning Flash]]. |
[[Category:World Bosses]] |
[[Category:World Bosses]] |
Revision as of 12:15, 18 October 2011
Originated from the north, the Battle Turtle is known of its age, which is signified by the thorns on its shell.
Battle Turtle is a Rank A World Boss in the Hunting House and requires the main player to be at least Level 55 to fight it.
Stats
- Level: 55
- HP: 132,800
- CP: 9,000
- Agility: 140
- Purify: ?
Possible Rewards
58,152 XP, 25,000 Gold
Weapon
Magatama
- Level 1 Magatama
- Level 2 Magatama
- Level 3 Magatama
- Level 4 Magatama
- Level 5 Magatama
Attacks
- Water Release: Water Drowning Roughs
- Damage: 350
- Cooldown: ?
- Effect: Attacks all enemies if the attack hits the main player.
- Description: Strike the pool and then form a big wave.
- Water Release: Water Encampment Trap
- Damage: 100
- Cooldown: ?
- Effect: Inflict Restriction for 5 - 6 turns.
- Description: Release a water spike trap.
- Water Release: Water Scale Gunshot
- Damage: 380
- Cooldown: ?
- Description: Shoot a ball of water.
- Sting Barrage
- Damage: 300
- Cooldown: ?
- Effect: Inflict Bleeding 10% for 2 turns.
- Description: Make a rain of stingers.
- Bite
- Damage: 350
- Cooldown: 0
- Descriprion: Bite the target.
- Water Release: Water Ground Destroyer
- Damage: 425
- Cooldown: ?
- Effect: Can only be used after losing a quarter amount of HP. Inflict Stun for 2 - 3 turns.
- Description: Jump and fall on the target.
- Water Release: Whirlpool Shot
- Damage: 475
- Cooldown: ?
- Effect: Can only be used after losing a quarter amount of HP.
- Description: Shoot a spinning water ball.
- Sting Barrage Storm
- Damage: 510
- Cooldown: ?
- Effect: Can only be used after losing a quarter amount of HP. Attacks all enemies if the attack hits the main player and inflict Bleeding 25% to each character for 2 turns if the attack hits the main player.
- Description: Make a big sting storm from it's shell.
- Water Release: Water Shallow Stream
- Heal: 42000
- Cooldown: ?
- Effect: Can only be used after losing a half amount of HP.
- Description: Form a water shield barrier.
- Attack Mode
- Cooldown: 12?
- Effect: Can only be used after losing a half amount of HP. Casts Strengthen for 5 turns.
- Description: Charge with blue barrier.
- Defense Mode
- Cooldown: ?
- Effect: Can only be used after losing a half amount of HP. Casts Protection for 5 turns.
- Description: Charge with orange barrier.
- Water Release: Marine Scale Vortex
- Damage: 700
- Cooldown: ?
- Effect: Can only be used after losing a half amount of HP. Attacks all enemies if the attack hits the main player.
- Description: Make three water twisters.
Tips
- The Kinjutsu: Golem Rock Gauntlets and Kinjutsu: Golem Great Smash combo not only prevents Battle Turtle from healing, but also prevents it from Purifying the "Internal Injury".
- Earth users are advised to get Embrace of Golem. For Wind, any dodge skills ar good. Thunder users are better off getting Kinjutsu: Lightning Flash.